Knightly Training
Main > Feats |
(Combat, Weapon Training)
Benefit: You gain proficiency with the flail, greatsword, halberd, heavy flail, heavy pick, light pick, lance, longsword, shortsword, and warhammer.
When performing a charge, you only suffer a -1 penalty to your AC rather than -2.
Knightly Training Weapons
Name | Hands | Cost | Damage | Critical | Range | Weight | Type | Special |
---|---|---|---|---|---|---|---|---|
Pick, Light | light melee | 4 gp | 1d4 | x4 | — | 3 lbs. | P | — |
Sword, Short | light melee | 10 gp | 1d6 | 19-20/x2 | — | 2 lbs. | P | — |
Hammer, War | one-handed melee | 12 gp | 1d8 | x3 | — | 5 lbs. | B | — |
Sword, Long | one-handed melee | 15 gp | 1d8 | 19-20/x2 | — | 4 lbs. | S | — |
Sword, Long | one-handed melee | 15 gp | 1d8 | 19-20/x2 | — | 4 lbs. | S | — |
Sword, Great | two-handed melee | 50 gp | 2d6 | 19-20/x2 | — | 8 lbs. | S | — |
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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