Street Training

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Main > Feats > Equipment > Street Training

(Combat, Weapon Training)


Benefit: You gain proficiency with the brass knuckles, dagger, kukri, light pick, rapier, sap and spiked gauntlet.

Street Training Weapons

Name Hands Cost Damage Critical Range Weight Type Special
Brass Knuckles light melee 1 gp 1d3 x2 1 lb. B monk
Dagger light melee 2 gp 1d4 19-20/x2 10 ft. 1 lb. P thrown
Dagger, Curved light melee 8 gp 1d4 18-20/x2 2 lbs. S
Pick, Light light melee 4 gp 1d4 x4 3 lbs. P
Sap light melee 1 gp 1d6 x2 2 lbs. B nonlethal
Spiked Gauntlet light melee 5 gp 1d4 x2 1 P
Rapier one-handed melee 20 gp 1d6 18-20/x2 2 lbs. P finesse

Prerequisite for: Street Training, Exotic

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.