Alchemist

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Main > Feats > Combat Styles > Alchemist Style > Alchemist

(Combat)


Training in the Alchemy combat sphere teaches you how to quickly and efficiently combine volatile chemicals for new or enhanced effects.

Benefit: Gain a number of ranks in Craft (alchemy) equal to your level. Whenever you gain a level your ranks in Craft (alchemy) increases by +1.

If you already have ranks in the Craft (alchemy) skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.

Package: In addition, you gain one of the following packages with its included abilities. You may take the Master Chemist feat to gain the other package.

Formulae

All formulae have a base crafting DC as noted in their descriptor, and their saving throw DCs, if any, are determined using the normal formula for combat sphere feats, using the practitioner’s ranks in Crafting(alchemy) in place of their base attack bonus. The necessary ingredients for creating formulae are gathered over the course of a given day; there is no monetary cost to creating a formulae. You may craft any item whose formulae you know in 30 minutes, or 15 minutes if you have access to an alchemist’s lab or alchemist’s crafting kit, but due to the volatile nature of the enhanced formulae you cannot prepare more formulae at one time than a number equal to 1/2 your ranks in Crafting(alchemy) (minimum 1) + the number of formulae feats you possess.

Once you have 4 ranks in Crafting (alchemy) you may craft 1 additional formulae as part of the same 30/15 minute time period.

Any creature affected by splash damage from an improved formulae is entitled to a Reflex save to reduce the damage by half.

Because formulae are more unstable than standard alchemical items, they expire and no longer work after 24 hours; it is relatively easy (DC 10 Commerce) to recognize the unstable and impermanent nature of these items so typically they have no monetary value; a potential buyer who fails their Commerce check assumes they are a standard item of their type (if applicable), or as a mundane item worth no more than 10 gp.

In addition, the overly refined and unstable nature of formulae means that they cannot be further refined or enhanced by items such as focusing flasks or hybridization funnels.

You cannot fail to craft an alchemical item you know the formulae for; failure to meet the DC instead means you create the item but at its minimum potency, without additional effects or benefits for having additional Crafting(alchemy) ranks or having increased the crafting DC.

When you first gain this package, you may learn any one formulae feat you qualify for.

Poison

Feats/Alchemist/Poison

Prerequisite for: Aligned Liquid, Focusing Formula, Grease, Improved Acid Flask, Improved Alchemist Fire, Improved Bottled Lightning, Improved Flash Powder, Improved Fuse Grenade, Improved Itching Powder, Improved Sneezing Powder, Improved Tanglefoot Bag, Improved Thunderstone, Panacea

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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