Guild Wizard/1st

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< Guild Wizard
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1st Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+0 +0 +0 +2

Magical Training

You use Intelligence as your casting ability modifier.

You gain a small reservoir of energy called a spell pool. Your spell pool is equal to your Base Spell Pool + your casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

If this is your first level in a class that grants magical training get the following benefit:

Gain two arcane feats.

Finally you get the weapon proficiencies listed in the header.

Quickbuilds
Battlemage: Focuses on the Destruction school with some support abilities for combat.

Gain the Scout, Sniper and Far Shot feats, and pick the Blades Training Equipment feat.

Blades Training grants proficiency in the dagger, dueling dagger, greatsword, kriegsmesser, kukri, longsword, messer and shortsword

Circle Magic Tradition

You gain the Tracker and Track The Scene feats.

Wizard College

Guild Wizards are part of a specific college from among the following, and gain the associated Wizard College:


Feats

Gain the Counterspell feat on level 1, ignoring its prerequisites.

In addition you gain two arcane feats.

If this is your first character level you gain a bonus feat of any type. Use it to pick the Cantrips feat.


Equipment

Starting Gold: 105 gold pieces

Gear Packages:

and a scholar's outfit, a backpack, a belt pouch, and 10 pieces of chalk.

Use 5 gold pieces to replace the scholar's outfit with an explorer's outfit.

Use 6 gold pieces if you wish to purchase a trail package.

Use 15 gold pieces if you wish to purchase a dungeoneering package.

Use 4 gold pieces if you wish to purchase a scrivener's kit.

Use 13 gold pieces and 5 silver pieces to purchase a Template:Link ritual, Template:Link ritual or Template:Link ritual ritual scroll.

Use 30 gold pieces to purchase a Template:Link ritual, Template:Link ritual or Template:Link ritual ritual scroll.