Transparency

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Main > Feats > Magic Schools > Illusion School > Obscure Senses

(Arcane)


Prerequisites: Trickster

Benefit: You gain the following two abilities:

Disappearance (Trick)

glamer

As a trick you may make things disappear. As a trick, you may add 1/2 your caster level to Sleight of Hand checks made to palm a small object or hide a light weapon.

Concealment (Illusion)

glamer

As an illusion you may place an illusion on a creature or object that makes it partially seethrough.

Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object.

Creatures and objects under the glamer also count as having total concealment.

In addition, while they are transparent, creatures may make Stealth checks even while being observed and do not require cover to retain or initiate Stealth.

Even when detected by another creature, a transparent creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC.

Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres: Tricksters Handbook