Trickster

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Main > Feats > Magic Schools > Illusion School > Trickster

(Arcane)


You may craft images and impressions of things that aren’t there.

Benefit: You gain the following two abilities Trick and Illusion.

Trick

(figment)

As a standard action, you may create small, simple illusions called tricks within close range, which persist for 1 minute per level or until dismissed.

Effects: You may create unconvincing illusions. This is the same as creating an illusion (see below) and can include all senses you can affect through Trickster feats, except it is obviously fake (i.e., it is translucent, unrealistic, etc.).

However, the effects can still be used to create distractions, display images, draw a map, or be used for entertainment. This counts as possessing the required tools to make any appropriate Perform check (such as creating a melody with the Audible Illusion talent).

Illusion

(figment)

As a standard action, you may spend a spell point to create a silent visual illusion within close range for as long as you concentrate, to a maximum of 1 minute per caster level.

You cannot move further away from the illusion than your illusion range while maintaining it through concentration, and the illusion is limited in size according to the table below. The image may be anything you may clearly imagine, and behaves according to your desires.

Caster
Level
Illusion
Maximum Size
Maximum
Size in cubes
1st Medium 5 ft. cube
3rd Large 10 ft. cube
5th Huge 15 ft. cube
8th Gargantuan 20 ft. cube

You may only create visual illusions although certain feats may be taken to add more senses. The more complex an illusion is, the more feats it requires to be convincing.

If creating an illusionary creature, your illusion has an attack bonus equal to your caster level + your casting ability modifier, and a touch armor class equal to 10 + its size modifier + 1/2 your caster level + your casting ability modifier. An illusionary creature may provide a flanking bonus against targets that believe it to be real (as defined for figments).

Illusion sphere abilities do not allow spell resistance unless placed on a creature with resistance (Such as with the Illusionary Disguise talent). Unwilling targets are allowed a Will save to resist an illusion or trick being placed upon them.

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.

Prerequisite for: Complex Illusion, Daylight, Decoy, Enlarged Illusion, Illusionary Disguise, Illusionary Odor, Illusionary Sound, Illusionary Touch, Lingering Illusion, Manipulate Aura, Obscure Senses, Permanent Image, Ranged Illusion, Silence

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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