Garrote

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Main > Equipment > Weapons > Garrote
Hands Damage Critical Type Special Cost Weight
two-handed melee 1d6 x2 S grapple 3 gp 1 lb.

In order to use a garrote, your opponent must be helpless or unaware of you. You must make a Grapple combat maneuver check (though you avoid the –4 penalty for not having two hands free) to successfully begin garroting your opponent. Sneak attack damage does not apply to a garrote. Your garroted opponent must make a concentration check (DC 20 + your CMB + number of spell points used) to cast a spell with a verbal component, use a command word item, or use any magic requiring speech. You gain the following additional option when grappling with a garrote.

Choke: You cut off your target’s air supply so he has to hold his breath (see Suffocation for additional information). Any round you do not maintain the choke, your opponent can take a breath and restart when he has to begin making Constitution checks.

Training Feats: Street Training, Exotic, Rogue Weapon Training

Craft (Weapons): 17

🛈 Admin Notes

  • Category: Weapons
  • SubCategory: Exotic
  • Shops: Black Market
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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