Greater Feint

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Main > Feats > Maneuvers > Greater Feint

(Combat)


You are skilled at making foes overreact to your attacks.

Prerequisites: Int 13, BAB +6, Compelling Maneuvers

Benefit: Whenever you successfully use feint the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack.

Whenever you successfully use distract the target entirely loses the ability to make attacks of opportunity until the beginning of your next turn, instead of just losing his next attack of opportunity against you.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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System Reference Document

Pathfinder RPG Core Rulebook

Psychological Combat