Panacea

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Main > Feats > Combat Styles > Alchemist Style > Panacea

(Combat)


Prerequisites: Alchemist, Formulae package

Benefit: You create a vial of liquid that can be used as a potion, removing a single negative condition the drinker is currently suffering from. The conditions that a panacea can remove are determined by the Craft DC used for its creation:

DC 20: Deafened, clumsy(2), enfeebled(2), fatigued(2), fearful(2), sickened(1), stupedied(2). DC 30: Confused, diseased, poisoned, slowed, clumsy(5), enfeebled(5), fatigued(5), fearful(5), sickened(4), stupedied(5). DC 40: Blinded, paralyzed, stunned, clumsy(6+), enfeebled(6+), fatigued(6+), fearful(6+), sickened(5+), stupedied(6+).

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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