Choose a table:
- Ancestries (14)
- Classes (7)
- Deities (2)
- Equipment (1)
- Equipment Traits (3)
- Equipment Weapon (1)
- Organizations (23)
- Persons (8)
- Sessions (8)
- Settlements (1)
- Wards (16)
Use the filters below to narrow your results.
None (1) ·
A City Watch department affiliated with [[Night's Protectors]] (1) ·
A coalition of the newly rich and powerful. (1) ·
A druidic order integrated into The City since before it left The Old Lands. (1) ·
Aggressive merchant guild exploiting the new worlds for all they are worth. (1) ·
An old herbal tradition from the Green Fields (1) ·
An organization led by egalitarian elves (1) ·
Bright guardians against the darkness of The Nightmare (1) ·
City Watch department sponsored by the great wyrm [[Edrim]] (1) ·
Dark followers of The Nightmare (1) ·
Decentralized militia protecting their own turfs and coming together to defend The City (1) ·
Gathers monsters and uses them for war and profit (1) ·
Group of botanists preserving plants from across the visited worlds (1) ·
Responsible for street-level law and order in The City. (1) ·
Selected from the various factions of the city, they lead its future (1) ·
The followers of the Dwarven god Thornos (1) ·
The guardians of the last remnants of their ancient forests. (1) ·
The members of the Bastion Council command the defense of The City. (1) ·
The old noble families of The City from a variety of worlds (1) ·
The secretive spy ring of The City (1) ·
This loose organization consists of necromancers and other scholars of negative energy and the nature of life and un-life. (1) ·
This organization represents the interests of the farmers that feed The City (1) ·
Watch sponsored by the Monster Guard (1)
Showing below up to 23 results in range #1 to #23.