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You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons. | You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons. | ||
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=== Subsist === | |||
You try to provide food and shelter for yourself, and possibly others as well. | |||
The GM determines the DC based on the nature of the place where you’re trying to Subsist. | |||
'''Critical Success:''' You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living. | |||
'''Success''' You find enough food and shelter with basic protection from the elements to provide you a subsistence living. | |||
'''Failure''' You’re exposed to the elements and don’t get enough food, becoming [https://2e.aonprd.com/Conditions.aspx?ID=15 fatigued] until you attain sufficient food and shelter. | |||
'''Critical Failure''' You attract trouble, eat something you shouldn’t, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don’t find any food at all; if you don’t have any stored up, you’re in danger of starving or dying of thirst if you continue failing. | |||
This action can be performed as a Minor Downtime Action by taking a –5 penalty. | |||
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=== Create Forgery === | === Create Forgery === | ||
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=== Longterm rest === | === Longterm rest === | ||
Spending a week resting, you will recover all Hit Points, unless something is preventing your natural healing. | Spending a week resting, you will recover all Hit Points, unless something is preventing your natural healing. | ||
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=== Treat Disease === | |||
You can treat one or more patient's for disease, as per [https://2e.aonprd.com/Actions.aspx?ID=55 the standard rules]. | |||
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=== Treat Wounds === | |||
During a downtime stretch, you can perform [https://2e.aonprd.com/Actions.aspx?ID=57 Treat Wounds] up to 300 times, dividing the treatment among as many creatures as you wish. You may use your passive score in Medicine to establish your general success. Achieving this healing rate does require a continuous flow of patients. | |||
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While retraining, you still have access to the old class feature. | While retraining, you still have access to the old class feature. | ||
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