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{{ | {{Equipment Weapon | ||
|Category= | |Category=Weapon | ||
|SubCategory=Sword | |SubCategory=Sword | ||
|Rarity=Uncommon | |Rarity=Uncommon | ||
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|WeaponGroup=Sword | |WeaponGroup=Sword | ||
|Short=Wielded by the scouts of The City | |Short=Wielded by the scouts of The City | ||
|Description=The scout's saber is a light sword with a curved blade, prized for its excellent balance. | |Description=The scout's saber is a light sword with a curved blade, prized for its excellent balance. | ||
|Traits=Deadly d8,Disarm,Finesse | |Traits=Deadly d8,Disarm,Finesse | ||
}} | }} |
Latest revision as of 13:21, 16 June 2023
Rarity | Level | Price | Bulk |
---|---|---|---|
Uncommon | 1 | 2 gp | 1 |
Damage | Hands | ||
1d6 S | 1 |
Category | Group | |
---|---|---|
Martial | Sword |
The scout's saber is a light sword with a curved blade, prized for its excellent balance.
Traits
Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.