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* '''[[Guild of Metal Crafts]]:''' A large organization, coordinating supply, prices and external trade with the many craftsmen involved in the trade of items made from iron, steel or other petty metals. They have a somewhat icy relationship with the House of Rock. | * '''[[Guild of Metal Crafts]]:''' A large organization, coordinating supply, prices and external trade with the many craftsmen involved in the trade of items made from iron, steel or other petty metals. They have a somewhat icy relationship with the House of Rock. | ||
* '''[[House of Rock]]:''' The House of Rock started off as an organization for coordinating matters between the Magma Rift and the surface (especially the dwarven tradesmen of Hammercourt), but has since grown to control most matters of the mining. The Guild of Metal Crafts tend to think that the Magma Rift gains an unfair preference when it comes to the distribution of metals and coal that forms the raw materials of their craft, and has begun to compete with the House of Rock for access to mining and trade in these materials. | * '''[[House of Rock]]:''' The House of Rock started off as an organization for coordinating matters between the Magma Rift and the surface (especially the dwarven tradesmen of Hammercourt), but has since grown to control most matters of the mining. The Guild of Metal Crafts tend to think that the Magma Rift gains an unfair preference when it comes to the distribution of metals and coal that forms the raw materials of their craft, and has begun to compete with the House of Rock for access to mining and trade in these materials. | ||
* '''[[Fire, Forge and Flames]]:''' One of the professional guilds of Hammercourt, FF&F is an egalitarian organization of professional metalcrafters. Smaller than the Big Two, they often butt heads with the Guild of Metal Crafts and House of Rock which dominate both the marketplace and the political scene. | |||
|OtherNames=The Dwarven Quarter | |OtherNames=The Dwarven Quarter | ||
|Parent=The City | |Parent=The City |
Latest revision as of 21:23, 3 September 2023
Craftman's district with a large Dwarven population.
Though the Hammercourt is commonly known as the Dwarven quarter, only a third of the inhabitants are dwarves with humans and other races forming the remainder. The ward's buildings are a mix of residential and workshops, with a mix of stone, brick and half-timbered buildings. The ward was the main center of smithing and other hard crafts until the Magma Rift was added to The City. Though it might not be immediately visible, the ward is now in an economic battle for survival against the goods of the Rift.
Locations of Note
Hammer Square
A wide square centered around a fountain and ringed by smithies, shops and merchant stalls. Traditionally the arcanaward end of the market is used by merchants dealing in the metal and stone wares of the ward, while the ironward end of the market deals in food, clothing, and other goods purchased by inhabitants of the ward.
- The Church of Thornos: The church does not maintain a temple, but rather has a large compound, focused on supporting the Dwarven community over petty worship.
- The Hammer and Anvil: Two taverns in a connected building with a single owner. The Hammer is a relatively quiet tavern where the craftsmen of the district can enjoy a beer with food and light entertainment. The Anvil is a two-story Dwarven meadhall, which leans heavily into dwarven song and ambience. Staged fights or all-out brawls are not uncommon in The Anvil.
- The Kortan Smithy: The smithy of Kortan Southwood (male human, 50s), one of the best weaponsmiths of The City. Though he has a dozen assistants, apprentices and attendant enchanters in his large shop, his waiting list is as long as his arm, and it is practically impossible to hire him for less than a fortune. Kortan blades are well respected and fetch a considerable price in the marketplace.
The Iron Ascender
This large square is centered around a giant elevator on the border between Hammercourt and Garrison Market transports goods and passengers between the Magma Rift and the surface.
- Guildhall for the Guild of Metal Crafts
- Guildhall for the House of Rock
Hammercourt
Basic Info
Type: Craftman's DistrictAlternative Name(s): The Dwarven Quarter
Level: 10
Population: 1740 (57% human, 29% dwarf, 5% gnome, 3% halflings, 1% constructed, 5% other)
Guilds and Factions
- Church of Thornos: The spiritual center for the Dwarven community in the district.
- Guild of Metal Crafts: A large organization, coordinating supply, prices and external trade with the many craftsmen involved in the trade of items made from iron, steel or other petty metals. They have a somewhat icy relationship with the House of Rock.
- House of Rock: The House of Rock started off as an organization for coordinating matters between the Magma Rift and the surface (especially the dwarven tradesmen of Hammercourt), but has since grown to control most matters of the mining. The Guild of Metal Crafts tend to think that the Magma Rift gains an unfair preference when it comes to the distribution of metals and coal that forms the raw materials of their craft, and has begun to compete with the House of Rock for access to mining and trade in these materials.
- Fire, Forge and Flames: One of the professional guilds of Hammercourt, FF&F is an egalitarian organization of professional metalcrafters. Smaller than the Big Two, they often butt heads with the Guild of Metal Crafts and House of Rock which dominate both the marketplace and the political scene.