- First choose your Ancestry.
- a. Either choose your heritage, and check below which world that heritage probably derived from. b. Or find a world below that you like, and check out the associated heritages.
- Check out the ancestry feats associated with your world and heritage.
Note that you do not have to comply with the standards set out below. Just be aware that if you don't, we'll need to figure out why he doesn't.
Dwarven Heritages
The Old Lands Dwarves
You or your ancestors came from The Old Lands. They were of the cosmopolitan cultures, either already living in the metropolis that became The City, or moving there during The Last Years.
They are common citizenry, soldiers and the back-bone of some of the great trading houses.
Common Heritages: Ancient-Blooded, Strong-Blooded
Death Warden: You belong to the clan of dwarves that have guarded the catacombs of The City since before The Last Years.
DuskwalkerV: Some death wardens are reincarnated as duskwalkers.
Magma Rift Dwarves
You or your ancestors came were resident of The Magma Rift, an underground city that was added to the subterranean fragments of The City. Rivers of magma flow through the city and are used for smithing and forging by the inhabitants. Your people have a strong connection to fire and metal.
Since their addition to The City, they have come to dominate the smithing and forging trades.
Common Heritages: Anvil, Elemental, Forge, IfritV
Oathkeeper: The religious caste of The Magma Rift still worships the old dwarven gods, and attempting to keep traditions alive in this new reality. While the oathkeepers are not the leaders of The Magma Rift, they are its adjudicators and keepers of law. When an oathkeeper speaks the residents of The Magma Rift listens.
Rock Dwarf: Rather than focusing on crafting, your clans formed the defence of The Magma Rift, forming deep bonds with the stone. Many rock dwarves were outside the perimeter, defending against the darkness, when The City left your ancestral plane behind. This has sundered the rock clans, and many are struggling to find new purpose in The City.
OreadV: A few rock clans had mingled close enough with Stone to sire Oreads. Newer many in number, even fewer remain after the abandonment of many of the clans.
Common Ancestry Feats: Avenge in Glory, Dwarven Weapon Familiarity, Fire Savvy, Unburdened Iron
Oathkeeper: Dwarven Lore
Rock Dwarf: Rock Runner, Stone Cunning
Elf Heritages
The Old Lands
Gnomish Heritages
The Old Lands
Goblin Heritages
The Old Lands