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Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#invoke:Grid|begin}} The social conflict system is played in rounds, though if the players are not actively working towards a specific outcome, this may be dispensed with. The conflict can be performed remotely, socially or personally. * At personal distance the conflict takes place face to face, with rounds measured in minutes. * At social distance the conflict takes place at a social event, or other event...") |
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=== Blockers === | === Blockers === | ||
Social traits or other personal traits (such as loyalties) can increase the amount of influence that is needed to perform an effect. This increase is usually 1-2, though beliefs at the core of a character's personality may increase the influence cost by 4. | |||
A blocker comes into play, if it falls within the area of the effect, but may be addressed as part of an Influence action to negate it. | A blocker comes into play, if it falls within the area of the effect, but may be addressed as part of an Influence action to negate it. |