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Lesser effects cost 2 influence, and greater effects cost 4 influence. | Lesser effects cost 2 influence, and greater effects cost 4 influence. | ||
* Improve attitude: This attitude change can be towards you, another creature, or an organization. | * Improve attitude: This attitude change can be towards you, another creature, or an organization. | ||
Greater: From hostile to unfriendly, or from friendly to helpful | *: Greater: From hostile to unfriendly, or from friendly to helpful | ||
Lesser: From unfriendly to neutral, or from neutral to friendly | *: Lesser: From unfriendly to neutral, or from neutral to friendly | ||
*Reduce attitude: This attitude change can be towards you, another creature, or an organization. Though there are usually easier ways to reduce a targets attitude towards yourself. | *Reduce attitude: This attitude change can be towards you, another creature, or an organization. Though there are usually easier ways to reduce a targets attitude towards yourself. | ||
Greater: From unfriendly to hostile, or from helpful to friendly | *: Greater: From unfriendly to hostile, or from helpful to friendly | ||
Lesser: From friendly to neutral, or from neutral to unfriendly | *: Lesser: From friendly to neutral, or from neutral to unfriendly | ||
*Break or create connection: This usually involved joining or leaving an organization, though it may also be to convince the target to make or break a personal connected to another person. | *Break or create connection: This usually involved joining or leaving an organization, though it may also be to convince the target to make or break a personal connected to another person. | ||
Greater Examples: Leaving a knightly order, joining a death cult, breaking off a betrothal, entering the employment of another person | *: Greater Examples: Leaving a knightly order, joining a death cult, breaking off a betrothal, entering the employment of another person | ||
Lesser Examples: Joining a social club, getting a thief to contact another thief | *: Lesser Examples: Joining a social club, getting a thief to contact another thief | ||
*Create emotional state: Common options might include panic, suspicion, paranoia, trust, lust, and the like. | *Create emotional state: Common options might include panic, suspicion, paranoia, trust, lust, and the like. | ||
Greater: Long-lasting (potentially permanent) emotional states | *: Greater: Long-lasting (potentially permanent) emotional states | ||
Lesser: Temporary emotional states | *: Lesser: Temporary emotional states | ||
*Force an action: The target is forced, convinced, or otherwise compelled to attempt a particular action. | *Force an action: The target is forced, convinced, or otherwise compelled to attempt a particular action. | ||
Greater Examples: Sell a rare item, surrender, make a confession, provide potentially harmful information | *: Greater Examples: Sell a rare item, surrender, make a confession, provide potentially harmful information | ||
Lesser Examples: Engage in negotiation, sell a common item, provide non-harmful information | *: Lesser Examples: Engage in negotiation, sell a common item, provide non-harmful information | ||
*Add Trait: The target is influenced or deceived such that the target gains a social trait. | *Add Trait: The target is influenced or deceived such that the target gains a social trait. | ||
Greater: Long-lasting gain of the trait, though depending on how this was accomplished, it may only apply to some social conflict. This effect might also permanently add the trait if it seems reasonable. | *: Greater: Long-lasting gain of the trait, though depending on how this was accomplished, it may only apply to some social conflict. This effect might also permanently add the trait if it seems reasonable. | ||
Lesser: The trait is gained for the purpose of the next social conflict against the target (as long as this matches to how this effect was accomplished) | *: Lesser: The trait is gained for the purpose of the next social conflict against the target (as long as this matches to how this effect was accomplished) | ||
* Suppress Trait: The target is influenced or deceived such that the target target loses social trait. | * Suppress Trait: The target is influenced or deceived such that the target target loses social trait. | ||
Greater: Long-lasting suppression of the trait, though depending on how this was accomplished, it may only apply to some social conflict. This effect might also permanently remove the trait if it seems reasonable. | *: Greater: Long-lasting suppression of the trait, though depending on how this was accomplished, it may only apply to some social conflict. This effect might also permanently remove the trait if it seems reasonable. | ||
Lesser: The trait is suppressed for the purpose of the next social conflict against the target (as long as this matches to how this effect was accomplished) | *: Lesser: The trait is suppressed for the purpose of the next social conflict against the target (as long as this matches to how this effect was accomplished) | ||
{{#invoke:Grid|div}} | {{#invoke:Grid|div}} | ||
=== Hooks === | === Hooks === | ||
Social traits or other personal traits (such as loyalties) can decrease the amount of influence that is needed to perform an effect. This decrease is usually 1, though beliefs at the core of a character's personality may decrease the influence cost by 2. | Social traits or other personal traits (such as loyalties) can decrease the amount of influence that is needed to perform an effect. This decrease is usually 1, though beliefs at the core of a character's personality may decrease the influence cost by 2. |