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Make a Crafting roll. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. | Make a Crafting roll. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. | ||
'''Critical Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by (Income Earned by your level + 1) / 2 (reducing the item's cost to a minimum of half price).<br> | '''Critical Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by (Income Earned by task of your level + 1) / 2 (reducing the item's cost to a minimum of half price).<br> | ||
'''Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by Income Earned by your level / 2 (reducing the item's cost to a minimum of half price).<br> | '''Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by Income Earned by task of your level / 2 (reducing the item's cost to a minimum of half price).<br> | ||
'''Failure:''' You fail to complete the item. Either waste half the item's price in raw materials, or pay the item's full price in raw materials to try again. On this retry a success will mean a completed item (at no reduced cost), while a failure means that | '''Failure:''' You fail to complete the item. Either waste half the item's price in raw materials, or pay the item's full price in raw materials to try again. On this retry a success will mean a completed item (at no reduced cost), while a failure means that an amount of raw materials equal to the item's full price have been wasted.<br> | ||
'''Critical Failure:''' You waste half the item's price in raw materials, and get no chance to salvage the project. | '''Critical Failure:''' You waste half the item's price in raw materials, and get no chance to salvage the project. | ||
You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons. | You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons. | ||
If you waste materials on a failure or critical failure, depending on circumstances you may actually be able to salvage and sell a large part of the raw materials getting back 4/5 of their cost. (I.E. lose only 10% of the item's price if you waste half the item's price in raw materials, or 20% if you waste the item's full price). | |||
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=== Craft - Refining === | |||
If you succeeded on a Craft downtime action the previous ''downtime stretch'', you may spend the following ''downtime stretch'' to reduce the amount of raw materials used by an amount equal to Income Earned by task of your level (or your level + 1 if the roll was a Critical Success). | |||
You can also refine your item if your original Crafting roll was a failure, but you succeeded on the retry roll. | |||
{{FlexCard|div|card}} | {{FlexCard|div|card}} | ||
=== Subsist === | === Subsist === | ||
You try to provide food and shelter for yourself, and possibly others as well. | You try to provide food and shelter for yourself, and possibly others as well. |