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=== Create Forgery === | === Create Forgery === | ||
Create a major forgery, as per [https://2e.aonprd.com/Actions.aspx?ID=60 the standard rules]. | Create a major forgery, as per [https://2e.aonprd.com/Actions.aspx?ID=60 the standard rules]. | ||
{{FlexCard|div|card}} | |||
=== Gather Information === | |||
You gain 10 rolls that you can use to canvas the settlement. For each roll choose a piece of information you are searching for, and the method you use to do so. This can be very specific (searching the library for a secret entrance into the Mayhaven Manor), or as general as trawling the city for random rumors. The GM sets the DC and skill needed according to the information sought. | |||
'''Success:''' You gain information about the desired topic. | |||
'''Failure:''' You fail to gain the information. You may choose a different method, and attempt again by expending another roll. This can only be done once for each piece of information. | |||
'''Critical Failure:''' You collect incorrect information about the topic, or attract unwanted attention, as determined by the GM. | |||
Each piece of information (except random rumors) can only be searched for once during a ''downtime stretch'' by any single PC. | |||
{| class="wikitable" | |||
! Information !! DC | |||
|- | |||
| Talk of the town || 10 | |||
|- | |||
| Common Rumor || 15 | |||
|- | |||
| Obscure Rumor, Poorly Guarded Secret || 20 | |||
|- | |||
| Well-guarded or Esoteric Information || 30 | |||
|- | |||
| Known only to a select few || 40 | |||
|} | |||
{{FlexCard|div|card}} | |||
=== Research Facts and Lore === | |||
You gain 10 rolls that you can use to research. Pick a topic, and the method you use research it (such as researching about the Empyrean Empire at the Grey University library). Before each roll, you may adjust the specifics of your topic and method, depending on GM approval (asking the professor Sley at the Grey University about the Empyrean ruins uncovered in your research). The GM sets the DC and skill needed before each roll. | |||
'''Success:''' You gain information about the desired topic. | |||
'''Failure:''' You fail to gain the information. You may try again by expending another roll, and possibly changing your method. The GM may announce that you have exhausted the possibility of learning anything, and must choose a new (but related) topic. | |||
'''Critical Failure:''' You collect incorrect information about the topic, or attract unwanted attention, as determined by the GM. | |||
{| class="wikitable" | |||
! Information !! DC | |||
|- | |||
| Talk of the town || 10 | |||
|- | |||
| Common Rumor || 15 | |||
|- | |||
| Obscure Rumor, Poorly Guarded Secret || 20 | |||
|- | |||
| Well-guarded or Esoteric Information || 30 | |||
|- | |||
| Known only to a select few || 40 | |||
|} | |||
{{FlexCard|stop}} | {{FlexCard|stop}} | ||