Equipment/Overland Survival
Main > Equipment |
Packages
Item | Cost | Weight | Short |
---|---|---|---|
Wilderness Survival Package | 7 gp, 5 sp | 36½ lbs. | A variety of tools useful in the wilderness |
Wilderness Survival Package
A bell, canvas (4 sq. yd.), a map case, a fishhook and line, a grappling hook, a hammer and 10 pitons, a hemp rope (50 feet) a signal whistle, a spade, twine (100 feet), and a blanket.
Travel
No results
Communication
Item | Cost | Weight | Short |
---|---|---|---|
Signal Whistle | 8 sp | — |
Signal Whistle
Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.
Hunting
Item | Cost | Weight | Short |
---|---|---|---|
Bear Trap | 50 gp | 2 lbs. | |
Fishhook | 1 sp | — |
Bear Trap
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.
Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Fishhook
This metal hook is little more than a stiff, bent needle.