Drilldown: Feats
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- Equipment Armors (35)
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None (41) ·
Training in the Scout sphere teaches you how to hide from danger, identify potential threats and hazards, track opponents through almost any environment, and identify a creature’s key weaknesses. (1) ·
You are a master of movement. (1) ·
You may craft images and impressions of things that aren’t there. (1)
None (22) ·
Climb (1) ·
Figment (11) ·
Fly (1) ·
Glamer (6) ·
Illusion (13) ·
Leap (1) ·
Phantasm (6) ·
Regain Martial Focus (2) ·
Run (1) ·
Swim (1) ·
Trick (7)
Showing below up to 44 results in range #1 to #44.
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F
- Feats/Active Camouflage
- Feats/Adept Climber
- Feats/Adept Flier
- Feats/Adept Jumper
- Feats/Adept Runner
- Feats/Adept Swimmer
- Feats/Athletics
- Feats/Complex Illusion
- Feats/Daylight
- Feats/Deadly Strike
- Feats/Decoy
- Feats/Detect Surface Thoughts
- Feats/Discern Condition
- Feats/Discern Illusions
- Feats/Discern Tells
F ⧼listingcontinuesabbrev⧽
- Feats/Enlarged Illusion
- Feats/Find Gap
- Feats/Great Senses
- Feats/Hidden Eyes
- Feats/Hidden Focus
- Feats/Identify Rhythms
- Feats/Illusionary Disguise
- Feats/Illusionary Odor
- Feats/Illusionary Sound
- Feats/Illusionary Touch
- Feats/Inimical Gaze
- Feats/Lingering Illusion
- Feats/Manipulate Aura
- Feats/Obscure Senses
- Feats/Permanent Image