Page values for "Equipment/Spiked Armor"
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"Equipment_Weapons" values
1 row is stored for this pageProficiency | martial |
Hands | light |
ItemType | misc |
Damage | 1d6 |
Critical | x2 |
DamageType | P |
DamageTypeLong | piercing |
RangeInc | — |
Special | — |
"Equipment_Items" values
1 row is stored for this pageName | Armor, Spiked |
Advanced | No |
Variant | No |
Category | Weapons |
SubCategory | Misc |
Shop | armorsmith • armorer |
Fluff | You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack. |
Benefit | You can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa. |
Note | If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes. An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right. |
CostGp | 0.0 |
Cost | 50 gp |
Weight | +10 lbs. |