Spiked Armor

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Main > Equipment > Weapons > Spiked Armor
Hands Damage Critical Type Special Cost Weight
light misc 1d6 x2 P 50 gp +10 lbs.

You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack.

Benefit: You can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.

Note: If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes.

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

Training Feats: No results

🛈 Admin Notes

  • Category: Weapons
  • SubCategory: Misc
  • Shops: armorsmith,armorer
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.