Page values for "Feats/Conjurer"

Jump to navigation Jump to search

"Feats" values

1 row is stored for this page
NameConjurer
AdvancedNo
DrawbackNo
FluffYou have made contracts with outsiders, calling them to your side when you are in need.
MainCategoryConjuration School
SubCategories

Arcane

Conjuration

School

KeywordsSummon
Prereq

Short

You can reanimate the dead and make ranged negative energy attacks.

Benefit

You gain the following ability:

Reanimate

As a standard action, you may spend a spell point to summon a creature you have made a contract with (called a companion) causing it to appear in an adjacent square, ready to act on your following turn. You must concentrate to maintain the companion’s presence, but may always spend an additional spell point to allow the summoned creature to remain for 1 minute per caster level without concentration.

Companions can take many forms; a caster could contract with sympathetic angels or demons, elemental spirits, or primordial beings only given form after the contract is made. Thus, a companion could have the form of a knight in armor, a demonic dog, a flying anthropomorphic cat, or indeed virtually any other form. You cannot choose a companion with the exact same appearance as another creature.

See the Summon rules for more details.

Your also gain the following forms:

Biped Base Form

Size Medium; Speed 30 ft.; Hit Dice d10; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 slams (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11

Bipeds are usually humanoids, and begin with 2 legs, 2 arms, and a head.

Quadruped Base Form

Size Medium; Speed 40 ft.; Hit Dice d10; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Quadrupeds are usually beasts, and begin with 4 legs and a head.

Serpentine Base Form

Size Medium; Speed 20 ft.; Hit Dice d10; AC +4 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack bite (1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11

Serpentine creatures are snakes, fish, and other elongated creatures. They begin with a head, but no arms or legs.

You automatically gain a single companion of your choice.

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.