Page values for "Feats/Influence"
Jump to navigation
Jump to search
"Feats" values
1 row is stored for this pageName | Influence |
Advanced | No |
Drawback | No |
Fluff | Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. |
MainCategory | Maneuvers |
SubCategories | Combat |
Keywords | New Maneuver |
Prereq | Int 13, Deception 6 ranks, Compelling Maneuvers |
Short | Influence an opponent’s actions. |
Benefit | As a morale maneuver you can attempt to manipulate an opponent as a standard action by making a Deception skill check against your target’s MMD. When performing this maneuver, you suggest tactics for your opponent to attempt during his next turn, such as moving to a specific location, attacking with a melee weapon, or casting a spell. If the maneuver succeeds, your target uses the suggested tactic to the best of his ability during his next turn. Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect. |