(Combat)
Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans.
Prerequisites: Int 13, Deception 6 ranks, Compelling Maneuvers
Benefit: As a morale maneuver you can attempt to manipulate an opponent as a standard action by making a Deception skill check against your target’s MMD. When performing this maneuver, you suggest tactics for your opponent to attempt during his next turn, such as moving to a specific location, attacking with a melee weapon, or casting a spell. If the maneuver succeeds, your target uses the suggested tactic to the best of his ability during his next turn.
Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect.
Prerequisite for:
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Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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Psychological Combat