Difference between revisions of "Feats/Influence"
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|SubCategories=Combat | |SubCategories=Combat | ||
|Keywords=New Maneuver | |Keywords=New Maneuver | ||
|Prereq=Int 13, | |Prereq=Int 13, Deception 6 ranks, {{link_feat|Compelling Maneuvers}} | ||
|Short=Influence an opponent’s actions. | |Short=Influence an opponent’s actions. | ||
|Fluff=Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. | |Fluff=Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. | ||
|Benefit=As a [[Morale | |Benefit=As a [[Morale Maneuvers|morale maneuver]] you can attempt to manipulate an opponent as a standard action by making a Deception skill check against your target’s MMD. When performing this maneuver, you suggest tactics for your opponent to attempt during his next turn, such as moving to a specific location, attacking with a melee weapon, or casting a spell. If the maneuver succeeds, your target uses the suggested tactic to the best of his ability during his next turn. | ||
Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect. | Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect. | ||
|OGL=PC}} | |OGL=PC}} |
Latest revision as of 21:38, 10 July 2021
Main > Feats |
(Combat)
Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Psychological Combat