Difference between revisions of "Clumsy"

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(Created page with "{{BreadCrumbs|:Category:Conditions}} <onlyinclude>Your movements become clumsy and inexact. You take a status penalty equal to the condition value to Dexterity-based checks...")
 
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<onlyinclude>Your movements become clumsy and inexact.  
<onlyinclude>Your movements become clumsy and inexact.  


You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.</onlyinclude>
You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
 
If you attempts to cast a spell with a somatic component, you must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.</onlyinclude>


{{OGL|PF2|Not PF1}}
{{OGL|PF2|Not PF1}}


[[Category:Conditions]]
[[Category:Conditions]]

Revision as of 15:43, 11 July 2021

Main > Conditions > Clumsy

Your movements become clumsy and inexact.

You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.

If you attempts to cast a spell with a somatic component, you must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

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System Reference Document

Pathfinder 2: Core Rulebook