Difference between revisions of "Magic Items/Boltcatcher"
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|Rarity=uncommon | |Rarity=uncommon | ||
|Description=These special shields are often given to troops expecting to come under heavy enemy fire. They are masterwork elusive remedy (bolt) spellforged heavy steel shields. This means they grant a +2 shield AC bonus, +3 vs ranged weapons, and grant DR 3/-- against bolts. | |Description=These special shields are often given to troops expecting to come under heavy enemy fire. They are masterwork elusive remedy (bolt) spellforged heavy steel shields. This means they grant a +2 shield AC bonus, +3 vs ranged weapons, and grant DR 3/-- against bolts. | ||
|Construction={{link_feat|Infuse Item | |Construction={{link_feat|Infuse Item}}, {{link_feat|Abjurer}}, Craft (armorer) 5+ ranks | ||
|ConstructionCost=1295 | |ConstructionCost=1295 | ||
|OGL=L4L1 | |OGL=L4L1, SoP | ||
}} | }} |
Latest revision as of 00:23, 16 January 2022
Main > Magic Items |
Slot | Cost | Weight | Aura | CL | Rarity |
---|---|---|---|---|---|
shield | 2,420 gp | 15 lb. | faint protection | 3 | uncommon |
These special shields are often given to troops expecting to come under heavy enemy fire. They are masterwork elusive remedy (bolt) spellforged heavy steel shields. This means they grant a +2 shield AC bonus, +3 vs ranged weapons, and grant DR 3/-- against bolts.
Infuse Item, Abjurer, Craft (armorer) 5+ ranks; Cost 1,295 gp
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "L4L1" OR Tag = "SoP" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100
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System Reference Document
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