Magic Items/Gear/Shield
Main > Magic Items |
Item | Price | Weight |
---|---|---|
Remedy Shield (*) | 250 gp | — |
Remedy Shield (*) | 250 gp | — |
Tough Shield (*) | 250 gp | — |
Leavened Shield (*) | 500 gp | — |
Elusive Shield (*) | 1,550 gp | — |
Elusive Shield (*) | 1,550 gp | — |
Item | Price | Weight |
---|---|---|
Boltcatcher | 2,420 gp | 15 lb. |
Shield of the Vanguard | 2,600 gp | 15 lb. |
Shield of Blessings and Curses | 2,659 gp | 6 lb. |
Boltcatcher
These special shields are often given to troops expecting to come under heavy enemy fire. They are masterwork elusive remedy (bolt) spellforged heavy steel shields. This means they grant a +2 shield AC bonus, +3 vs ranged weapons, and grant DR 3/-- against bolts.
Elusive Shield (Special Ability)
Provides a +1 enhancement bonus to AC. This bonus is 1 higher against ranged weapon attacks (but not melee weapon attacks or spells).
Elusive Shield (Special Ability)
Provides a +1 enhancement bonus to AC. This bonus is 1 higher against ranged weapon attacks (but not melee weapon attacks or spells).
Leavened Shield (Special Ability)
A leavened shield has half its normal weight.
Remedy Shield (Special Ability)
This special ability works against a specific weapon, including natural weapons (such as short sword, arrow, warhammer, claw, or unarmed strike) which is defined when the shield is imbued with the ability. Against the specific weapon selected, the remedy shield grants DR 3/–.
Remedy Shield (Special Ability)
This special ability works against a specific weapon, including natural weapons (such as short sword, arrow, warhammer, claw, or unarmed strike) which is defined when the shield is imbued with the ability. Against the specific weapon selected, the remedy shield grants DR 3/–.
Shield of Blessings and Curses
The shield of blessings and curses is a +2 light steel shield that can resize itself for whatever creature is wearing it. Whenever the creature wearing the shield is missed by a physical attack by 3 or less (the AC bonus provided by the shield), the shield has blocked the attack and a random wild magic event happens. The character rolls using the universal chart from the Wild Magic handbook. The wearer of the shield is considered the caster and the striker of the shield is considered the intended target, if such things are important to the wild magic event created.
A character may create a wild magic effect by striking the shield himself or having an ally do so intentionally.
Shield of the Vanguard
This +1 heavy steel shield has ornate heraldry painted upon it and is commonly associated with a kingdom’s military. The user’s reserve pool increases by 1.
Additionally, the user may spend a reserve point as an immediate action to gain a +4 enhancement bonus to his CMD against bull rush, reposition, and trip combat maneuvers until the beginning of their next turn.
Tough Shield (Special Ability)
A tough shield has its hardness increased by 1 and gains an additional 10 hit points.