Equipment/Weapons

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Main > Equipment > Weapons

Light Melee

Name Cost Damage Critical Range Weight Type Special
Axe, Hand 6 gp 1d6 x3 3 lbs. S
Brass Knuckles 1 gp 1d3 x2 1 lb. B monk
Dagger 2 gp 1d4 19-20/x2 10 ft. 1 lb. P thrown
Dagger, Curved 8 gp 1d4 18-20/x2 2 lbs. S
Dagger, Dueling 12 gp 1d4 19-20/x2 10 ft. 1 lb. P or S thrown
Pick, Light 4 gp 1d4 x4 3 lbs. P
Sap 1 gp 1d6 x2 2 lbs. B nonlethal
Spiked Gauntlet 5 gp 1d4 x2 1 P
Sword, Short 10 gp 1d6 19-20/x2 2 lbs. P

One-handed Melee

Name Cost Damage Critical Range Weight Type Special
Axe, Battle 10 gp 1d8 x3 6 lbs. S
Hammer, War 12 gp 1d8 x3 5 lbs. B
Morningstar 8 gp 1d8 x2 6 lbs. B and P
Rapier 20 gp 1d6 18-20/x2 2 lbs. P finesse
Sword Cane 45 gp 1d6 x2 4 lbs. P finesse
Sword, Bastard 35 gp 1d10 19-20/x2 6 lbs. S
Sword, Long 15 gp 1d8 19-20/x2 4 lbs. S
Sword, Long 15 gp 1d8 19-20/x2 4 lbs. S
Sword, Messer 15 gp 1d6 18-20/x2 4 lbs. S

Two-handed Melee

Name Cost Damage Critical Range Weight Type Special
Garrote 3 gp 1d6 x2 1 lb. S grapple
Sword, Great 50 gp 2d6 19-20/x2 8 lbs. S
Sword, Kriegsmesser 75 gp 2d4 18-20/x2 8 lbs. S

Ranged

Name Cost Damage Critical Range Weight Type Special
Bow, Long 75 gp 1d8 x3 100 ft. 3 lbs. P
Bow, Short 30 gp 1d6 x3 60 ft. 2 lbs. P
Crossbow, Heavy 50 gp 1d10 19-20/x2 120 ft. 8 lbs. P
Crossbow, Light 35 gp 1d8 19-20/x2 80 ft. 4 lbs. P
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B improvised, thrown
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B improvised, thrown
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B improvised, thrown
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B improvised, thrown
Hand Crossbow 100 gp 1d4 19-20/x2 30 ft. 2 lbs. P
Javelin 1 gp 1d6 x2 30 ft. 2 lbs. P thrown

Extras

Ammunition

Name Cost Damage Critical Range Weight Type Special
Arrows, common (20) 1 gp 3 lbs. P
Crossbow Bolts (10) 1 gp 1 lb. P

Misc

Name Cost Damage Critical Range Weight Type Special
Armor, Spiked 50 gp 1d6 x2 +10 lbs. P
Shield Bash, Heavy 1d4 x2 B
Shield Bash, Heavy 1d4 x2 B
Shield Bash, Heavy 1d4 x2 B