Magical Implement
Main > Magic |
ust as a weapon can grant enhancement bonuses to its wielder’s attack and damage rolls, an implement of power serves as a focus for magical power, adding enhancement bonuses to its wielder’s caster level with a particular school.
Arcane Feat: The bearer gains access to a specific feat while they wield the implement. The crafter must have access to a feat to add it to an implement. If the feat is a (form) Conjuration talent, it may be applied to any companion the caster summons, but no more than one creature at any given time. To contain an advanced talent, the implement needs a minimum caster level equal to the talent’s prerequisites; the bearer of the implement does not gain access to the talent unless they or the implement possess all of its prerequisite talents. This benefit can be granted multiple times.
Cost: +2
Second School: The staff’s granted enhancement bonus applies to the wielder’s caster level with an additional school. This benefit can be granted multiple times. The crafter must have access to any sphere to be added in this fashion.