Arcane

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Main > Feats > Arcane

Feats

Name Categories Prerequisites Benefit
Abjurer Arcane, Protection, School Gain the ability to create barriers or deflecting aegis.
Battle Mage Arcane, Destruction, School Gain the ability to create destructive blasts.
Careful Caster Arcane, Wild Magic Casting class feature Reduce wild magic chance by increasing casting time.
Classic Substances Arcane, Creation Creator Create glass, water, stone and metal and more.
Combat Casting Arcane Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks.
Command Arcane, Mind Directly control another creature’s body.
Complex Illusion Arcane, Illusion Trickster Split your illusions into multiple distinct creature or objects.
Conjurer Arcane, Conjuration, School You can reanimate the dead and make ranged negative energy attacks.
Counterspell Arcane Casting class feature, 3rd caster level or higher Counter magic with your own magical abilities.
Creator Arcane, Creation, School Gain the ability to alter, create and destroy matter.
Daylight Arcane, Illusion Trickster Add light to your illusions.
Decoy Arcane, Illusion Trickster Create one or more illusionary decoys to distract enemies.
Earth Geomancy Arcane, Geomancy Geomancer Gain the ability to manipulate earth.
Empowered Reanimate Arcane, Death Necromancer All creatures you reanimate gain +4 Strength and Dexterity.
Enhancer Arcane, Enhancement, School Gain the ability to grant equipment an enhancement bonus.
Enlarged Illusion Arcane, Illusion Trickster Increase your illusion’s maximum size by one size category.
Enthral Arcane, Mind Cause a creature to regard you as its friend.
Expanded Charm Arcane, Mind Your charms may affect any creature with a mind.
Explosive Orb Arcane, Blast Shape, Destruction Battle Mage Shape your destructive blasts into a burst effect
Extra Spell Points Arcane Your spell pool total increases by 2.
Fire Geomancy Arcane, Geomancy Geomancer Gain the ability to manipulate fire.
Forge Arcane, Creation Creator Gain the ability to change the shape of items.
Geomancer Arcane, Geomancy, School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.
Group Charm Arcane, Mind Your charms may affect multiple creatures.
Illusionary Disguise Arcane, Illusion Trickster Make a creature and object appear as something or someone else
Illusionary Odor Arcane, Illusion, Sensory Trickster Add smell and taste to your illusions.
Illusionary Sound Arcane, Illusion, Sensory Trickster Add sound to your illusions.
Illusionary Touch Arcane, Illusion, Sensory Trickster Add feeling of touch or pain to your illusions.
Infuse Item Arcane, Item Creation Caster level 1st, Store Spell Infuse armors, rings, shield, weapons and other items with permanent magic.
Inspired Surge Arcane, Wild Magic Casting class feature Increase wild magic chance by 100% to add a feat to a magical effect.
Kinetomancer Arcane, Force, School Gain the ability to lift and move objects through magic.
Larger Creation Arcane, Creation Creator Double the size of the objects you can alter or create.
Lingering Illusion Arcane, Illusion Trickster Maintain an illusion without concentration.
Manipulate Aura Arcane, Illusion Trickster Change or hide a creature or object’s magical aura.
Mentalist Arcane, Mind, School Gain the ability to cast charms.
Metal Geomancy Arcane, Geomancy Geomancer Gain the ability to manipulate metal.
Necromancer Arcane, Death, School You can reanimate the dead and make ranged negative energy attacks.
Obscure Senses Arcane, Illusion Trickster Make creatures and objects harder to see.
Plant Geomancy Arcane, Geomancy Geomancer Gain the ability to manipulate plants.
Powerful Charm Arcane, Mind Gain ability to cast Powerful charms.
Ranged Illusion Arcane, Illusion Trickster Increase the distance by which you may manifest an illusion or trick.
Ranged Mind Arcane, Mind Increase the range you may charm targets by 1 step.
Shapeshifter Alteration, Arcane, School You gain the power to shapeshift yourself and others.
Silence Arcane, Illusion Trickster Suppress the ability to make noise.
Store Spell Arcane, Item Creation Caster level 1st Create magic scrolls and potions.
Subtlety Arcane, Mind Your targets may not notice failed charm attempts.
Thunder Blast Arcane, Blast Type, Destruction Battle Mage You can deafen enemies with your sonic blasts
Trickster Arcane, Illusion, School You can create simple silent illusions.
Vivomancer Arcane, Life, School Gain the ability to cure and invigorate creatures.
War Mage Arcane, School, War Gain the ability to create magical totems.
Water Geomancy Arcane, Geomancy Geomancer Gain the ability to manipulate water.

Advanced Feats

Name Categories Prerequisites Benefit
Permanent Image Arcane, Illusion 10th caster level or higher, Trickster, Lingering Illusion Make your illusions permanent.