Choose a table:
- Ancestries (14)
- Classes (7)
- Deities (2)
- Equipment (1)
- Equipment Traits (3)
- Equipment Weapon (1)
- Organizations (23)
- Persons (8)
- Sessions (8)
- Settlements (1)
- Wards (16)
Wards > Short :
An industrial district in the magical tradition of The Arch. or
The location of most of the educational institutions of The City. or
Other
Use the filters below to narrow your results.
1130 (52% human, 17% dwarf, 9% elves, 4% elemental-touched, 2% planar-touched, 16% other ) (1) ·
1220 (60% human, 15% elves, 6% planar-touched, 5% dwarf, 1% constructed, 14% other) (1) ·
1480 (52% human, 10% elemental-touched, 9% dwarf, 9% elf, 4% planar-touched, 16% other) (1) ·
1560 (59% human, 9% dwarf, 5% elf, 2% halflings, 2% ratfolk, 23% other) (1) ·
1740 (57% human, 29% dwarf, 5% gnome, 3% halflings, 1% constructed, 5% other) (1) ·
1830 (55% human, 18% dwarf, 11% gnome, 4% goblins, 4% elemental-touched, 8% other ) (1) ·
1830 (60% human, 13% elf, 10% dwarf, 5% elemental-touched, 3% gnomes, 9% other (1) ·
2000 (81% human, 6% dwarf, 3% elf, 3% elemental-touched, 7% other) (1) ·
3720 (73% human, 12% dwarf, 4% elemental-touched, 3% planar-touched, 3% halfling, 5% other) (1) ·
390 (73% fey, 8% elf, 4% gnome, 2% human, 1% beastkin, 12% other ) (1) ·
475 (40% human, 14% elf, 13% dwarf, 7% gnome, 6% planar-touched, 1% constructed, 19% other)
Much of the day-time crowd of Highhall lives outside the district, doubling the population and driving the percentage of humans up to around 60% during work hours. (1) · 550 (64% human, 11% dwarf, 7% elf, 5% elemental-touched, 13% other) (1) · 690 (56% human, 19% dwarf, 9% elves, 5% gnomes, 3% planar-touched, 8% other) (1) · 870 (58% human, 6% planar-touched, 5% halfling, 3% elf, 2% undead, 29% other ) (1) · 920 (55% human, 18% dwarf, 11% gnome, 4% goblins, 4% elemental-touched, 8% other ) (1) · 960 (59% human, 10% elf, 5% gnome, 5% halfling, 3% fey, 18% other ) (1)
Much of the day-time crowd of Highhall lives outside the district, doubling the population and driving the percentage of humans up to around 60% during work hours. (1) · 550 (64% human, 11% dwarf, 7% elf, 5% elemental-touched, 13% other) (1) · 690 (56% human, 19% dwarf, 9% elves, 5% gnomes, 3% planar-touched, 8% other) (1) · 870 (58% human, 6% planar-touched, 5% halfling, 3% elf, 2% undead, 29% other ) (1) · 920 (55% human, 18% dwarf, 11% gnome, 4% goblins, 4% elemental-touched, 8% other ) (1) · 960 (59% human, 10% elf, 5% gnome, 5% halfling, 3% fey, 18% other ) (1)
Showing below up to 16 results in range #1 to #16.