887
edits
Dicemonger (talk | contribs) |
Dicemonger (talk | contribs) |
||
Line 5: | Line 5: | ||
== Major Downtime Actions == | == Major Downtime Actions == | ||
{{FlexCard|begin|card}} | {{FlexCard|begin|card}} | ||
=== Earn Income === | === Earn Income === | ||
You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires spending your minor action to use the Diplomacy skill to Gather Information, doing some research, or socializing. | You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires spending your minor action to use the Diplomacy skill to Gather Information, doing some research, or socializing. | ||
Line 61: | Line 51: | ||
|} | |} | ||
{{FlexCard|begin|card}} | {{FlexCard|begin|card}} | ||
=== Craft === | |||
Using the Crafting skill, you can craft an item of your level or lower, for which you have the formula and tools. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares. You will also need an amount of raw materials depending on your Crafting roll. | |||
Make a Crafting roll. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances. | |||
'''Critical Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by (Income Earned by your level + 1) / 2 (reducing the item's cost to a minimum of half price).<br> | |||
'''Success:''' You successfully craft the item. You must expend an amount of raw materials equal to the item's price reduced by Income Earned by your level / 2 (reducing the item's cost to a minimum of half price).<br> | |||
'''Failure:''' You fail to complete the item. Either waste half the item's price in raw materials, or pay the item's full price in raw materials to try again. On this retry a success will mean a completed item (at no reduced cost), while a failure means that all raw materials have been wasted.<br> | |||
'''Critical Failure:''' You waste half the item's price in raw materials, and get no chance to salvage the project. | |||
You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons. | |||
{{FlexCard|div|card}} | |||
=== Create Forgery === | |||
Create a major forgery, as per [https://2e.aonprd.com/Actions.aspx?ID=60 the standard rules]. | |||
{{FlexCard|div|card}} | |||
=== Longterm rest === | === Longterm rest === | ||
Spending a week resting, you will recover all Hit Points, unless something is preventing your natural healing. | Spending a week resting, you will recover all Hit Points, unless something is preventing your natural healing. | ||
Line 85: | Line 90: | ||
While retraining, you still have access to the old class feature. | While retraining, you still have access to the old class feature. | ||
{{FlexCard|div|card}} | |||
=== Subsist === | |||
You try to provide food and shelter for yourself, and possibly others as well. | |||
The GM determines the DC based on the nature of the place where you’re trying to Subsist. | |||
'''Critical Success:''' You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living. | |||
'''Success''' You find enough food and shelter with basic protection from the elements to provide you a subsistence living. | |||
'''Failure''' You’re exposed to the elements and don’t get enough food, becoming [https://2e.aonprd.com/Conditions.aspx?ID=15 fatigued] until you attain sufficient food and shelter. | |||
'''Critical Failure''' You attract trouble, eat something you shouldn’t, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don’t find any food at all; if you don’t have any stored up, you’re in danger of starving or dying of thirst if you continue failing. | |||
This action can be performed as a Minor Downtime Action by taking a –5 penalty. | |||
{{FlexCard|stop}} | {{FlexCard|stop}} | ||