- First choose your Ancestry.
- a. Either choose your heritage, and check below which world that heritage probably derived from. b. Or find a world below that you like, and check out the associated heritages.
- Check out the ancestry feats associated with your world and heritage.
Note that you do not have to comply with the standards set out below. Just be aware that if you don't, we'll need to figure out why he doesn't.
Dwarven Heritages
The Old Lands Dwarves
You or your ancestors came from The Old Lands. They were of the cosmopolitan cultures, either already living in the metropolis that became The City, or moving there during The Last Years.
They are common citizenry, soldiers and the back-bone of some of the great trading houses.
Common Heritages: Ancient-Blooded, Strong-Blooded
- Death Warden: You belong to the clan of dwarves that have guarded the catacombs of The City since before The Last Years.
- DuskwalkerV: Some death wardens are reincarnated as duskwalkers.
Magma Rift Dwarves
You or your ancestors came were resident of The Magma Rift, an underground city that was added to the subterranean fragments of The City. Rivers of magma flow through the city and are used for smithing and forging by the inhabitants. Your people have a strong connection to fire and metal.
Since their addition to The City, they have come to dominate the smithing and forging trades.
Common Heritages: Anvil, Elemental, Forge, IfritV
- Oathkeeper: The religious caste of The Magma Rift still worships the old dwarven gods, and attempting to keep traditions alive in this new reality. While the oathkeepers are not the leaders of The Magma Rift, they are its adjudicators and keepers of law. When an oathkeeper speaks the residents of The Magma Rift listens.
- Rock Dwarf: Rather than focusing on crafting, your clans formed the defence of The Magma Rift, forming deep bonds with the stone. Many rock dwarves were outside the perimeter, defending against the darkness, when The City left your ancestral plane behind. This has sundered the rock clans, and many are struggling to find new purpose in The City.
- OreadV: A few rock clans had mingled close enough with Stone to sire Oreads. Newer many in number, even fewer remain after the abandonment of many of the clans.
- Oathkeeper: Dwarven Lore
- Rock Dwarf: Rock Runner, Stone Cunning
Elf Heritages
The Old Lands Elves
You or your ancestors came from The Old Lands. The elves of The City had a major hand in the creation of the Arcane Matrix, and to this day hold a dominant position in arcane institutions. They are wizards, artists and merchants, though the culture of the Old Lands encourages them to dabble a bit in everything, especially in their younger years.
Common Heritages: Seer, SylphV, SuliV, Whisper
- Ancient Elf: Most of the elves of The City are actually more than a 100 years old, but most of those have duties or interests that preclude them from petty adventuring.
- Ancient Elf: Ancestral Linguistics, Ancestral Longevity, Elven Aloofness, Forlorn
Green Depths Elves
You or your ancestors came from the deep forests of the plane known by The City has The Green Depths; a primal world full of predators and more ancient dangers. The City made a covenant with the Moon Druids to together attempt to defend the wilderness surrounding The City against The Nightmares. When the end came for your world, some defenders joined The City along with a few wilderness sanctuaries added as fragments.
Most elves from The Green Remnant aren’t so much trying to integrate into The City, as change The City (and especially the surrounding fragments) to something where there is more room for wild nature.
Common Heritages: ChangelingV, GanziV, Woodland
Common Ancestry Feats: Elven Weapon Familiarity, Nimble Elf, Share Thoughts, Wildborn Magic, WoodcraftGray Lands Elves
You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. These lands included both deserts, polar wastes and isolated areas of the underdark.
Your clan fought alongside and traded with The City for its stay, and when The City left some of the clan were aboard as new immigrants.
While some of the clan has settled down inside The City and found sedentary professions, most travel forth to serve The City in the Outlands of the new worlds you visit.
Common Heritages: Arctic, Cavern, Desert, DhampirV, TieflingV
Common Ancestry Feats: Demonbane Warrior, Elven Verve, Elven Weapon Familiarity, Nimble Elf, Unwavering MienGnomish Heritages
The Old Lands
Goblin Heritages
The Old Lands