(Combat)
You trick your opponent by preparing to shoot in one location, then unexpectedly switching targets.
Prerequisites: Barrage, Sniper, Weapon Focus with the selected weapon
Benefit: You can make a feint attempts with ranged weapons. The target of this feint must be within 30 feet of you and must be able to clearly see you. You suffer a –2 penalty on your Deception skill checks made with this feint attempt per 10 feet of distance between you and your target. You cannot feint an opponent with cover or concealment at range.
Prerequisite for:
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Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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Psychological Combat