Feats/Geomancy School/Geomancing

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Main > Feats > Geomancy School > Geomancer > Geomancing

As a standard action, you may command terrain and natural effects to act on your behalf. The effect produced depends on the environmental aspect targeted.

Each effect must be centered or targeted within Close range.

Geomancing abilties come in two forms: instantaneous and concentration. Instantaneous effects have no duration, while concentration effects persist as long as the caster concentrates. The caster may always spend a spell point as a free action to allow the effect to continue for 1 round per caster level without the need for concentration.

You gain these effects from subfeats of the geomancy school.

Earth Feats

Name Categories Prerequisites Benefit
Earth Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate earth.
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.


Fire Feats

Name Categories Prerequisites Benefit
Fire Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate fire.
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.


Metal Feats

Name Categories Prerequisites Benefit
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.
Metal Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate metal.


Plant Feats

Name Categories Prerequisites Benefit
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.
Plant Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate plants.


Water Feats

Name Categories Prerequisites Benefit
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.
Water Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate water.