Scoundrel

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Main > Feats > Combat Styles > Scoundrel Style > Scoundrel

(Combat)


Masters of subtlety and guile, practitioners of the Scoundrel sphere know how to best manipulate opponents into dropping their guard before taking them for everything they have.

Benefit: You gain the ability to gain and expend martial focus, and you may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Thievery skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver.

In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers.

Marked Target

You may make a melee touch attack against a creature as a swift action; if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round.

If you possess 4 ranks in Thievery, this penalty is increased to -2.

Special: Gain a number of ranks in Thievery equal to your level. Whenever you gain a level your ranks in Thievery increases by +1.

If you already have ranks in the Thievery skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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