Apprentice's First Wand

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Main > Magic Items > Gear > Implement > Apprentice's First Wand
Slot Cost Weight Aura CL Rarity
implement 1,000 gp 2 lb. faint Destruction 2 common

This wand is often given to apprentices to help them practice their magic and control; since it only deals nonlethal damage and can trip targets, it is frequently the weapon of choice in amateur spell duels.

This slender wooden spell engine contains the Battle Mage and Gale Blast feats, as well as the Energy Focus(Gale Blast) drawback.

While it normally deals 1d6 nonlethal damage, the user can spend the single spell point it can hold to increase this damage to 2d6 nonlethal.
Spell Point Pool: 1 SP

Construction Requirements
Infuse Item, Battle Mage, Gale Blast; Cost 500 gp

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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