Basic Wand

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Main > Magic Items > Gear > Implement > Basic Wand
Slot Cost Weight Aura CL Rarity
implement 1,000 gp 2 lb. faint any 2 uncommon

Basic wands are among the simplest forms of spell engine available and grant access to any one school at CL 2nd; schools with bonus feat choices (such as Geomancy) only have one of these bonus feats.

Most of these spell engines are referred to by the sphere they contain, such as basic destruction wand.

While still a little too expensive for most first-time adventurers, these are often put up on display for people who come in with pockets flush from their first big haul of treasure.

Basic Destruction, Protection, Telekinesis, and Warp spell engines are particularly popular. Spell engines normally require knowledge of the base sphere to use, and anyone who knows a basic school probably does not need this item, so activating a basic wand typically requires a DC 20 Use Magic Device check.
Spell Point Pool: 1 SP

Construction Requirements
Infuse Item, any one school feat; Cost 500 gp

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Treasures of the Spheres