Magic Items/Gear/Other

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Main > Magic Items > Other
Item Price Weight
Quiver of Sandstone Arrows 1,200 gp
Inspiring Crest 1,600 gp
Lucky Charm 1,600 gp 0.5 lb.
Obstructing Shield 1,600 gp 2 lb.
Item Price Weight
Fragment of Destiny 2,000 gp 1 lb.
Warrior's Blessing 2,400 gp 2 lb.
Blessing of the Fates 2,500 gp 1 lb.

Blessing of the Fates

This strip of paper seems strangely resistant to damage and has a wax seal that seems oddly easy to attach to different parts of the body as long as no other magical items are there. When worn, a blessing of the fates provides a +1 sacred bonus to armor class.

Fragment of Destiny

This crystal has been carefully woven into cloth and is designed to be worn anywhere on the body. While worn, a fragment of destiny provides a +1 luck bonus to all saving throws.

Inspiring Crest

Inspiring crests are enchanted works of art often affixed to the insides of shields, the bottoms of gauntlets, or other areas where they can be quickly glanced at during battle.

Once per day, as an immediate action, you can look at the inspiring crest to gain a +2 competence bonus to a skill check or an attack roll you have already made. This can change the result, but must be done after rolling and before the result is revealed.

Lucky Charm

Instilled with a suspiciously high amount of luck, these charms are often made with simple materials and prayed over by people who care for the individual it is being made for.

Once per day, as a free action that can be taken even when it is not your turn, you may add 1d4 to one attack roll, skill check, saving throw, ability check (including Initiative rolls), or combat maneuver roll you are about to make.

As an immediate action, you may instead grant this effect to an ally who can see and hear you. You may only use this effect once per roll and must do so before rolling the dice.

Obstructing Shield

Obstructing shields are small medallions shaped to look like the insignia of particular organizations, though they are occasionally crafted in other forms.

Once per day, as a standard action, you can activate the obstructing shield to gain an aegis that grants DR 1 /- for two minutes. This aegis ends when it has absorbed 20 hp worth of damage or the duration expires, whichever comes first.

Quiver of Sandstone Arrows

This dusty quiver is a patchwork of leather strips and white thread.

If the wearer fills the quiver with sand, dirt, or other naturally forming powders, the quiver is able to generate its own arrows. The wearer may draw as many arrows as he pleases from the quiver and use them as standard ammunition. The arrows dissolve back into their native substance a minute after being drawn.

The quiver must be filled with any type of powder once a week or else it stops generating arrows until is filled again.

Warrior's Blessing

This blessed mark can be crafted onto something and worn in any slot, and warriors often call upon it immediately before they go into battle.

Once per day, as a standard action, a creature can activate the warrior’s blessing to gain a +10 enhancement bonus to all forms of movement, a +1 bonus to attack rolls, a +1 dodge bonus to armor class and Reflex saves, and either an extra attack at their highest base attack bonus when making a full attack or an additional attack of opportunity (this can be chosen each round).

This bonus lasts for 3 rounds and does not stack with similar effects (such as speed weapons).