Magic Items/Gear/Other
Main > Magic Items |
Item | Price | Weight |
---|---|---|
Quiver of Sandstone Arrows | 1,200 gp | — |
Inspiring Crest | 1,600 gp | — |
Lucky Charm | 1,600 gp | 0.5 lb. |
Obstructing Shield | 1,600 gp | 2 lb. |
Item | Price | Weight |
---|---|---|
Fragment of Destiny | 2,000 gp | 1 lb. |
Warrior's Blessing | 2,400 gp | 2 lb. |
Blessing of the Fates | 2,500 gp | 1 lb. |
Blessing of the Fates
This strip of paper seems strangely resistant to damage and has a wax seal that seems oddly easy to attach to different parts of the body as long as no other magical items are there. When worn, a blessing of the fates provides a +1 sacred bonus to armor class.
Fragment of Destiny
This crystal has been carefully woven into cloth and is designed to be worn anywhere on the body. While worn, a fragment of destiny provides a +1 luck bonus to all saving throws.
Inspiring Crest
Inspiring crests are enchanted works of art often affixed to the insides of shields, the bottoms of gauntlets, or other areas where they can be quickly glanced at during battle.
Once per day, as an immediate action, you can look at the inspiring crest to gain a +2 competence bonus to a skill check or an attack roll you have already made. This can change the result, but must be done after rolling and before the result is revealed.
Lucky Charm
Instilled with a suspiciously high amount of luck, these charms are often made with simple materials and prayed over by people who care for the individual it is being made for.
As an immediate action, you may instead grant this effect to an ally who can see and hear you. You may only use this effect once per roll and must do so before rolling the dice.
Obstructing Shield
Obstructing shields are small medallions shaped to look like the insignia of particular organizations, though they are occasionally crafted in other forms.
Quiver of Sandstone Arrows
This dusty quiver is a patchwork of leather strips and white thread.
The quiver must be filled with any type of powder once a week or else it stops generating arrows until is filled again.
Warrior's Blessing
This blessed mark can be crafted onto something and worn in any slot, and warriors often call upon it immediately before they go into battle.
Once per day, as a standard action, a creature can activate the warrior’s blessing to gain a +10 enhancement bonus to all forms of movement, a +1 bonus to attack rolls, a +1 dodge bonus to armor class and Reflex saves, and either an extra attack at their highest base attack bonus when making a full attack or an additional attack of opportunity (this can be chosen each round).
This bonus lasts for 3 rounds and does not stack with similar effects (such as speed weapons).