Drilldown: Feats
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- Equipment Armors (35)
- Equipment Items (122)
- Equipment Weapons (33)
- Feats (333)
- Feats Weapon Training (23)
- MagicItems (187)
- Monsters (46)
- OGLEntries (71)
Use the filters below to narrow your results.
Aerial Trip (1) ·
Charge Through (1) ·
Compelling Maneuvers (1) ·
Deft Maneuvers (1) ·
Earth Geomancy (1) ·
Fire Geomancy (1) ·
Geomancer (1) ·
Giantslayer (1) ·
Greater Bull Rush (1) ·
Greater Demoralize (1) ·
Greater Dirty Trick (1) ·
Greater Disarm (1) ·
Greater Drag (1) ·
Greater Feint (1) ·
Greater Grapple (1) ·
Greater Overrun (1) ·
Greater Reposition (1) ·
Greater Steal (1) ·
Greater Sunder (1) ·
Greater Trip (1) ·
Influence (1) ·
Kinetomancer (1) ·
Lasting Morale Maneuvers (1) ·
Metal Geomancy (1) ·
Plant Geomancy (1) ·
Powerful Maneuvers (1) ·
Water Geomancy (1)
None (1) ·
Armlocks and other holds are a natural part of your arsenal. (1) ·
Foes that you drag are thrown out of balance. (1) ·
Foes that you overrun are thrown out of balance. (1) ·
The psychological trauma you inflict lingers longer than most. (1) ·
When you pull a dirty trick, your foe is truly hindered. (1) ·
When you reposition foes, they are left vulnerable to the attacks of your allies. (2) ·
You are skilled at influencing opponents with morale maneuvers. (1) ·
You are skilled at making foes overreact to your attacks. (1) ·
You are skilled in a variety of nimble combat maneuvers. (1) ·
You are skilled in a variety of strength-focused combat maneuvers. (1) ·
You can command earth to do your bidding. (1) ·
You can command fire to do your bidding. (1) ·
You can command metal to do your bidding. (1) ·
You can command plants to do your bidding. (1) ·
You can command the very terrain to do your bidding. (1) ·
You can command water to do your bidding. (1) ·
You can knock weapons far from an enemy's grasp. (1) ·
You can lift and move objects through magic. (1) ·
You can make free attacks on foes that you knock down. (1) ·
You can overrun enemies when charging. (1) ·
You have a knack for snatching items from your opponents in combat. (1) ·
Your bull rush attacks throw enemies off balance. (1) ·
Your martial training and natural heartiness are the only tools you need to tackle even the mightiest foes. (1) ·
Your presence traumatizes your opponent’s confidence. (1) ·
Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. (1)
Antagonize (2) ·
Bull Rush (3) ·
Demoralize (3) ·
Dirty Trick (3) ·
Disarm (3) ·
Distract (2) ·
Drag (3) ·
Earth (2) ·
Feint (2) ·
Fire (2) ·
Grapple (2) ·
Mage Hand (1) ·
Metal (2) ·
New Maneuver (1) ·
Overrun (4) ·
Plant (2) ·
Reposition (3) ·
Steal (3) ·
Sunder (3) ·
Trip (4) ·
Water (2)
Showing below up to 27 results in range #1 to #27.
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