Drilldown: Feats

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Feats > MainCategory : Illusion School or Maneuvers or Scout Style

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None (37) · Armlocks and other holds are a natural part of your arsenal. (1) · Foes that you drag are thrown out of balance. (1) · Foes that you overrun are thrown out of balance. (1) · The psychological trauma you inflict lingers longer than most. (1) · Training in the Scout sphere teaches you how to hide from danger, identify potential threats and hazards, track opponents through almost any environment, and identify a creature’s key weaknesses. (1) · When you pull a dirty trick, your foe is truly hindered. (1) · When you reposition foes, they are left vulnerable to the attacks of your allies. (2) · You are skilled at influencing opponents with morale maneuvers. (1) · You are skilled at making foes overreact to your attacks. (1) · You are skilled in a variety of nimble combat maneuvers. (1) · You are skilled in a variety of strength-focused combat maneuvers. (1) · You can knock weapons far from an enemy's grasp. (1) · You can make free attacks on foes that you knock down. (1) · You can overrun enemies when charging. (1) · You have a knack for snatching items from your opponents in combat. (1) · You may craft images and impressions of things that aren’t there. (1) · Your bull rush attacks throw enemies off balance. (1) · Your martial training and natural heartiness are the only tools you need to tackle even the mightiest foes. (1) · Your presence traumatizes your opponent’s confidence. (1) · Your subtle jeers and masterful gestures allow you to trick your opponents into following your plans. (1)
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