Difference between revisions of "Feats/Maneuvers"
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{BreadCrumbs|Feats}}{{DISPLAYTITLE:{{SUBPAGENAME}}}}{{TOC}} | {{BreadCrumbs|Feats}}{{DISPLAYTITLE:{{SUBPAGENAME}}}}{{TOC}} | ||
{{FeatsTable Keyword|Battered||Battered|2}} | {{FeatsTable Keyword|Battered|Feats which enable you to make Combat Maneuvers without attacks of opportunity, not limited to those that actually allows you to render opponents [[Battered]].|Battered|2}} | ||
{{FeatsTable Keyword|New Maneuver|Feats which grant you new Combat or Morale Maneuvers|New Maneuver|2}} | |||
= Combat Maneuvers = | = Combat Maneuvers = | ||
Line 37: | Line 39: | ||
{{FeatsTable Keyword|Feint||Feint|2}} | {{FeatsTable Keyword|Feint||Feint|2}} | ||
= Feat Descriptions = | |||
{{FeatsCardList Category|MainCategory=Maneuvers}} |
Latest revision as of 17:47, 10 July 2021
Main > Feats |
Battered Feats
Feats which enable you to make Combat Maneuvers without attacks of opportunity, not limited to those that actually allows you to render opponents Battered.
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Battering Defense | Combat | Shield Fighter | Dealing damage batters an opponent that missed an attack. |
Berserker | Combat | — | Gain temporary hit points each turn, and gain a special attack that inflicts battered. |
Brute Fighter | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn to shove the enemy. |
Duelist | Combat | — | Add bleed damage to your attacks. |
Scoundrel | Combat | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
Wrestling | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and snag opponents as a swift action. |
New Maneuver Feats
Feats which grant you new Combat or Morale Maneuvers
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Influence | Combat | Int 13, Deception 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
Combat Maneuvers
Bull Rush Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Brute Throw | Combat • Manhandle | Brute Fighter | Throw a foe prone that you've moved with a combat maneuver. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Follow-Through | Combat | Brute Fighter | Make a bull rush or reposition maneuver after each successful attack. |
Forced Rebound | Combat • Deflect | Shield Fighter | When an enemy misses, make a bull rush. |
Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
Hammer | Combat | Brute Fighter | Creatures take damage when forced to move into wall or other creatures. |
Hostile Movement | Combat | Brute Fighter | May move creatures into dangerous spaces with combat maneuvers. |
Perpetual Motion | Combat • Manhandle | Brute Fighter | Further move a foe you've moved with a combat maneuver. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Push Shot | Combat • Snipe | Sniper | Bull rush with a ranged attack, in addition to normal damage. |
Quick Force | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as move or swift action. |
Shift Weight | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack. |
Smash | Combat | Brute Fighter | Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition. |
Stampede | Combat | Brute Fighter | Count as trained when make Bull Rush or Overrun as part of a charge. |
Advanced Bull Rush Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Thunderous Clap | Combat | +5 BAB, Brute Fighter | Deal sonic damage in a close-range burst or medium-sized cone. |
Dirty Trick Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Greater Dirty Trick | Combat | Dex 13, BAB +6 or Thievery 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
Scoundrel | Combat | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
Advanced Dirty Trick Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Disarm Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
Jarring Block | Combat • Deflect | Shield Fighter | When an enemy misses, make a disarm attempt. |
Weapon Shot | Combat • Snipe | Sniper | Disarm a target with a ranged attack, in addition to your normal damage. |
Advanced Disarm Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Drag Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Brute Throw | Combat • Manhandle | Brute Fighter | Throw a foe prone that you've moved with a combat maneuver. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
Hammer | Combat | Brute Fighter | Creatures take damage when forced to move into wall or other creatures. |
Hostile Movement | Combat | Brute Fighter | May move creatures into dangerous spaces with combat maneuvers. |
Perpetual Motion | Combat • Manhandle | Brute Fighter | Further move a foe you've moved with a combat maneuver. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Quick Force | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as move or swift action. |
Shift Weight | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack. |
Smash | Combat | Brute Fighter | Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition. |
Advanced Drag Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Grapple Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Boxing | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn the counterpunch. |
Brute Fighter | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn to shove the enemy. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Greater Grapple | Combat • Unarmed Combatant | BAB +6, one Unarmed Combatant feat | Gain the ability to pin opponents in a grapple. |
Open Hand | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and trip opponents as a move action. |
Wrestling | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and snag opponents as a swift action. |
Advanced Grapple Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Overrun Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brace And Overrun | Combat | Brute Fighter | Boost your overrun CMB with shield or weapon bonuses. |
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
Perpetual Motion | Combat • Manhandle | Brute Fighter | Further move a foe you've moved with a combat maneuver. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Shield Skate | Combat | Shield Fighter | Use shield to gain a 10 ft. speed bonus, and make Overrun attempts against creatures in your path. |
Stampede | Combat | Brute Fighter | Count as trained when make Bull Rush or Overrun as part of a charge. |
Unstoppable | Combat | — | During a charge bypass creatures and burst through obstacles |
Advanced Overrun Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Reposition Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Brute Throw | Combat • Manhandle | Brute Fighter | Throw a foe prone that you've moved with a combat maneuver. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Follow-Through | Combat | Brute Fighter | Make a bull rush or reposition maneuver after each successful attack. |
Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Hammer | Combat | Brute Fighter | Creatures take damage when forced to move into wall or other creatures. |
Hostile Movement | Combat | Brute Fighter | May move creatures into dangerous spaces with combat maneuvers. |
Perpetual Motion | Combat • Manhandle | Brute Fighter | Further move a foe you've moved with a combat maneuver. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Quick Force | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as move or swift action. |
Shift Weight | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack. |
Smash | Combat | Brute Fighter | Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition. |
Advanced Reposition Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Steal Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Greater Steal | Combat | Dex 13, BAB +6 or Thievery, Deft Maneuvers | Enemies don’t notice theft until after combat. |
Scoundrel | Combat | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
Advanced Steal Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Sunder Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Shattering Shot | Combat • Snipe | Sniper | Sunder with a ranged attack. |
Advanced Sunder Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Trip Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Aerial Trip | Combat | BAB +5, Deft Maneuvers | You can trip flying creatures causing them to fall. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Earthquake Stomp | Combat | Brute Fighter | Trip all foes around you with a single stomp. |
Greater Trip | Combat | Dex 13, BAB +6 or Thievery, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
Open Hand | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and trip opponents as a move action. |
Trip Shot | Combat • Snipe | Sniper | Trip a target with a ranged attack, in addition to your normal damage. |
Advanced Trip Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Crush Feats
No results
Scale Feats
No results
Morale Maneuvers
Antagonize Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
Demoralize Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Gladiator | Combat | — | Learn to employ boast abilities, and demoralize multiple enemies at once. |
Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
Distract Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
Feint Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
Feat Descriptions
Aerial Trip[edit]
(Combat)
Prerequisites: BAB +5, Deft Maneuvers
Benefit: You can Combat Maneuvers flying opponents. If you would successfully trip a flying opponent, it falls at a rate of 10 ft per round for every point of base attack bonus you possess (assuming it is conscious and attempting to remain airborne; otherwise, it falls at a rate of 500 ft per round) until it hits the ground. The creature falls immediately after being tripped, then again each round thereafter at the end of your turn.
Upon impact, the creature falls prone and takes normal falling damage (maximum: 1d6 per 10 ft. in its falling speed). A falling creature is considered immobilized until it hits the ground, but it can attempt a Acrobatics check as a free action at the start of its turn to stop falling before it hits the ground (DC = 15 + your base attack bonus); otherwise, it is unable to move (other than falling) but can act normally. You can choose to descend with the opponent, although this movement cannot exceed two times your normal flight speed.
Charge Through[edit]
(Combat)
Prerequisites: Str 13, Powerful Maneuvers
Benefit: When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete the charge. If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.
Normal: You must have a clear path toward the target of your charge.
Compelling Maneuvers[edit]
(Combat)
Prerequisites: Int 13
Benefit: You can antagonize, demoralize, distract and feint a foe as a move action.
You also receive a +2 bonus to your Morale Maneuver Defense.
Normal: Performing the antagonize, demoralize, distract and feint maneuvers requires a standard action.
Deft Maneuvers[edit]
(Combat)
Prerequisites: Dex 13
Benefit: You are trained in the Dirty Trick, Disarm, Steal, and Trip combat maneuvers. In addition, you receive a +2 bonus on checks with dirty trick, disarm, steal, or trip combat maneuvers.
And when performing the dirty trick, disarm, steal, or trip maneuvers, you may use you Dexterity bonus instead of your Strength bonus to determine your Combat Maneuver Bonus.
You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to perform a dirty trick, disarm, steal, or trip combat trick on you.
Normal: You are untrained in the dirty trick, disarm, steal, and trip combat maneuvers, and thus become compromised when performing them.
Giantslayer[edit]
(Combat)
Prerequisites: Con 13, BAB +5
Benefit: When performing or resisting a combat maneuver against a foe who is at least 1 size category larger than yourself, you gain a bonus to your CMB and CMD equal to +1 per size category larger than yourself the opponent is (for example, a Small character would gain a +4 bonus to resist or perform combat maneuvers against a Gargantuan opponent).
In addition, you can use combat maneuvers against targets 1 size larger than would normally be allowed (e.g., although normally a creature cannot drag a target more than 1 size category larger than itself, a character with this feat could drag targets up to two size categories larger than itself).
Greater Bull Rush[edit]
(Combat)
Prerequisites: Str 13, BAB +6, Powerful Maneuvers
Benefit: You receive a +2 bonus on checks made to Bull Rush a foe. This bonus stacks with the bonus granted by Powerful Maneuvers.
Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).
Normal: Creatures moved by bull rush do not provoke attacks of opportunity.
Greater Demoralize[edit]
(Combat)
Prerequisites: Int 13, BAB +4, Compelling Maneuvers
Benefit: You can attempt to Demoralize an opponent with the fearful condition. If you succeed, the fearful rating is increased by 5 until the start of your next turn.
A creature can only be demoralized in this manner once per hour, regardless of whether or not the attempt was a success.
Greater Dirty Trick[edit]
(Combat)
Prerequisites: Dex 13, BAB +6 or Thievery 6 ranks, Deft Maneuvers
Benefit: You receive a +2 bonus on checks made to attempt a Dirty Trick. This bonus stacks with the bonus granted by Deft Maneuvers.
Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action.
Normal: The condition imposed by a dirty trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target’s CMD. Removing the condition requires the target to spend a move action.
Greater Disarm[edit]
(Combat)
Prerequisites: Dex 13, BAB +6, Deft Maneuvers
Benefit: You receive a +2 bonus on combat maneuver checks made to Disarm a foe. This bonus stacks with the bonus granted by Deft Maneuvers.
Whenever you successfully disarm an opponent, the weapon lands 15 feet away from its previous wielder, in a random direction.
Normal: Disarmed weapons and gear land at the feet of the disarmed creature.
Greater Drag[edit]
(Combat)
Prerequisites: Str 13, BAB +6, Powerful Maneuvers
Benefit: You receive a +2 bonus on checks made to Drag a foe. This bonus stacks with the bonus granted by Powerful Maneuvers.
Whenever you drag a foe, his movement provokes attacks of opportunity from all of your allies (but not you).
Normal: Creatures moved by drag do not provoke attacks of opportunity.
Greater Feint[edit]
(Combat)
Prerequisites: Int 13, BAB +6, Compelling Maneuvers
Benefit: Whenever you successfully use feint the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack.
Whenever you successfully use distract the target entirely loses the ability to make reactions until the beginning of your next turn, instead of just losing his next reaction against you.
Greater Grapple[edit]
(Combat, Unarmed Combatant)
Prerequisites: BAB +6, one Unarmed Combatant feat
Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Unarmed Combatant.
If you are engaged in a grapple, you can also make a Combat Maneuver check against any other creature in the grapple to give it the Pinned condition. If you do this, you lose your Dexterity bonus to AC for as long as the pin is maintained. If you leave the grapple, the creature loses its Pinned condition.
Greater Overrun[edit]
(Combat)
Prerequisites: Str 13, BAB +6, Powerful Maneuvers
Benefit: You receive a +2 bonus on checks made to Overrun a foe. This bonus stacks with the bonus granted by Powerful Maneuvers.
Whenever you overrun opponents, they become momentarily compromised if they are knocked prone by your overrun.
Greater Reposition[edit]
(Combat)
Prerequisites: Str 13, BAB +6, Powerful Maneuvers
Benefit: You receive a +2 bonus on checks made to Reposition a foe. This bonus stacks with the bonus granted by Powerful Maneuvers.
Whenever you reposition a foe, his movement provokes attacks of opportunity from all of your allies (but not you).
Normal: Creatures moved by reposition do not provoke attacks of opportunity.
Greater Steal[edit]
(Combat)
Prerequisites: Dex 13, BAB +6 or Thievery, Deft Maneuvers
Benefit: You receive a +2 bonus on checks made to attempt a Steal. This bonus stacks with the bonus granted by Deft Maneuvers.
If you successfully steal an item from a foe during combat, it does not notice the theft until after combat is over or if it attempts to use the missing item.
Normal: Creatures automatically notice items taken from them through the steal combat maneuver.
Greater Sunder[edit]
(Combat)
Prerequisites: Str 13, BAB +6, Powerful Maneuvers
Benefit: You receive a +2 bonus on checks made to Sunder a foe. This bonus stacks with the bonus granted by Powerful Maneuvers.
Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. No damage is transferred if you decide to leave the item with 1 hit point.
Greater Trip[edit]
(Combat)
Prerequisites: Dex 13, BAB +6 or Thievery, Deft Maneuvers
Benefit: You receive a +2 bonus on checks made to attempt a Trip. This bonus stacks with the bonus granted by Deft Maneuvers.
Whenever you successfully trip an opponent, that opponent becomes momentarily compromised.
Normal: Creatures do not provoke attacks of opportunity from being tripped.
Influence[edit]
(Combat)
Prerequisites: Int 13, Deception 6 ranks, Compelling Maneuvers
Benefit: As a morale maneuver you can attempt to manipulate an opponent as a standard action by making a Deception skill check against your target’s MMD. When performing this maneuver, you suggest tactics for your opponent to attempt during his next turn, such as moving to a specific location, attacking with a melee weapon, or casting a spell. If the maneuver succeeds, your target uses the suggested tactic to the best of his ability during his next turn.
Your skill check automatically fails if you ask your target to do something unreasonable or that is obviously harmful to himself or his allies. This ability is considered a verbal, language dependent effect.
Lasting Morale Maneuvers[edit]
(Combat)
Prerequisites: Int 13, BAB +6, Compelling Maneuvers
Benefit: When you successfully antagonize or demoralize an opponent, increase the duration of the antagonized or fearful condition by 1d4 rounds.
Powerful Maneuvers[edit]
(Combat)
Prerequisites: Str 13
Benefit: You are trained in the bull rush, drag, overrun, reposition, and sunder combat maneuvers. In addition, you receive a +2 bonus on checks with these combat maneuvers.
Additionally, targets of your overrun attempt may not chose to avoid you.
Normal: You are untrained in the bull rush, drag, overrun, reposition, and sunder combat maneuvers, and thus become compromised when performing them.