Difference between revisions of "Feats/Wild Rider"
(Created page with "{{Feat |MainCategory=Ride Style |SubCategories=Combat, Ride, Tame |Prereq={{link_feat|Ride}} |Short=Any creature you mount counts as tame and combat trained. |Benefit=Any crea...") |
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This does not allow you to handle or push a creature of greater than animal Intelligence (Intelligence 3 or higher), but does allow them to benefit from some feat, such as {{link_feat|Lookout}} or {{link_feat|Pack Attack}}, though not from any that grant additional tricks, purposes, or Hit Dice. The creature no longer counts as tame or an animal ally once you dismount. | This does not allow you to handle or push a creature of greater than animal Intelligence (Intelligence 3 or higher), but does allow them to benefit from some feat, such as {{link_feat|Lookout}} or {{link_feat|Pack Attack}}, though not from any that grant additional tricks, purposes, or Hit Dice. The creature no longer counts as tame or an animal ally once you dismount. | ||
Additionally, you may add half your base attack bonus (minimum +1) as a competence bonus on all checks to stay mounted and never fall off your mount when you become unconscious unless you choose to at the time you fall unconscious. You never take a penalty on | Additionally, you may add half your base attack bonus (minimum +1) as a competence bonus on all checks to stay mounted and never fall off your mount when you become unconscious unless you choose to at the time you fall unconscious. You never take a penalty on checks for lacking a saddle, bit, or bridle. | ||
|OGL=SoM}} | |OGL=SoM}} |
Latest revision as of 00:30, 4 September 2021
Main > Feats |
(Combat, Ride, Tame)
This does not allow you to handle or push a creature of greater than animal Intelligence (Intelligence 3 or higher), but does allow them to benefit from some feat, such as Lookout or Pack Attack, though not from any that grant additional tricks, purposes, or Hit Dice. The creature no longer counts as tame or an animal ally once you dismount.
Additionally, you may add half your base attack bonus (minimum +1) as a competence bonus on all checks to stay mounted and never fall off your mount when you become unconscious unless you choose to at the time you fall unconscious. You never take a penalty on checks for lacking a saddle, bit, or bridle.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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