Ride Style

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Main > Feats > Combat Styles > Ride Style

Ride Style Feats

Feat Name Categories Prerequisites Benefit
Acrobatic Mount Combat Ride Ride Move your mount easier through threatened squares.
Armored Mount Combat Ride Ride Your mount gains temporary hit points and bonus AC.
Bronco Buster Combat Ride Ride You may attempt to use any nearby animal as a mount.
Guided Maneuver Combat Ride Ride Your mount may use your combat maneuver bonus and feats.
Meat Shield Combat Ride Ride Use your mount as total cover against a ranged attack.
Ride Combat Ride Improves your ability to ride animals.
Skirmish Rider Combat Ride Ride You and your mount may attack during movement.
Vaulting Flank Combat Ride Ride Train your mount in a technique to fight foes while flanking with you.
Wild Rider Combat Ride Tame Ride Any creature you mount counts as tame and combat trained.

Advanced Ride Style Feats

Feat Name Categories Prerequisites Benefit
Monster Breaker Combat Ride Animal Ken 7 ranks, Bronco Buster, Ride, Broad Skills, Tame Animal Use Bronco Buster ability on any creature suitable to serve as your mount.

Ride Style Drawback Feats

Feat Name Categories Prerequisites Benefit
Offensive Rider Ride Lose the cover or defensive rider reactions, but gain Skirmish Rider.

Animal Allies Feats

Feat Name Categories Prerequisites Benefit
Animal Accomplish Combat Ride Tame Your animal ally may aid your combat maneuvers.
Animal Bodyguard Combat Ride Tame You and your animal ally may aid each other's AC.
Animal Doubleteam Combat Ride Tame Make a free attack against an enemy when your animal ally succeeds on a combat maneuver.
Coordinated Animal Attack Combat Ride Tame Your animal ally may attack when you do.
Faithful Friend Combat Ride Tame Increase aid bonus by 1 from you or your animal ally.
Focusing Connection Combat Ride Tame Regain martial focus by touching your animal ally.
Lookout Combat Ride Tame Share your Perception checks with your animal allies.
Steady Handler Combat Ride Tame Expend martial focus to take 15 on an Animal Ken checks.

Advanced Animal Allies Feats

Feat Name Categories Prerequisites Benefit
Call Beast Combat Ride Tame Call your animal ally from up to 1 mile per rank in Animal Ken.


Acrobatic Mount[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: While mounted, you may substitute an Animal Ken skill check in place of an Acrobatics skill check for you and your mount when moving through a threatened square or trying to ignore difficult terrain.

Animal Accomplish[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: While within the threatened area of an animal ally, when you or the animal ally performs a combat maneuver, the other may make an aid another check to boost the combat maneuver check as an immediate action.

Animal Bodyguard[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: While within the threatened area of an animal ally, when you or the animal ally is targeted by an attack, the other may make an aid another check to boost AC as an immediate action.

Animal Doubleteam[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: When one of your animal allies succeeds on a combat maneuver, the target counts as Compromised to you.

Armored Mount[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: Any creature you are mounted on gains a competence bonus to armor class and combat maneuver defense equal to 1/2 your ranks in Animal Ken (rounded down, minimum +1).

In addition, your mount gains a pool of temporary hit points that regenerate at a rate of 1 per minute up to a maximum amount equal to your ranks in Animal Ken; your mount starts at 1 temporary hit point when you mount and these hit points disappear immediately if you begin your turn not mounted on that creature.

Bronco Buster[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: Gain the following ability:

Bronco Buster

Animal KenDC = creature's CMDStandard Action

You may attempt to mount a creature of the animal type within your reach that is of a size suitable to serve you as a mount.

Success: You move into the creature’s space and it acts as your mount.
The creature may make a Will save each round to break free of your control. If it fails the Will save, it must act as a willing mount for that turn. A new Will save must be made each round until you are thrown or choose to dismount.
Failure: You fail to mount the creature.
If a mounted creature successfully breaks free of your control, it may attempt to throw you once per round as a move action, making a combat maneuver check against a DC of 10 + your Animal Ken skill modifier to force you to dismount in an adjacent square of your choice.

If you possess the Broad Skills feat, you may use this ability on any creature to which your trainer ability applies, though creatures not of the animal type gain a +2 bonus on their Will save.

Call Beast[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: As a swift action, you may call all of your animal allies to your side. They must be within 1 mile per rank in Animal Ken and come at their best speed, avoiding apparent hazards and danger to the best of their ability. This movement takes place using the creature’s normal actions on its turn.

Coordinated Animal Attack[edit]

(Combat, Ride, Tame)

Prerequisites:

Action: swift action

Benefit: When you use the attack action to attack, one of your animal allies may also attack your target with a single natural weapon it possesses as a joint swift action.

If both you and the animal ally successfully deal damage with these attacks, the animal ally may immediately move 5 ft. as a free action. This movement does not trigger reactions.

Faithful Friend[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: Any time you use the aid another action to benefit an animal ally or an animal ally uses the aid another action to benefit you, the aid another bonus increases by 1.

Focusing Connection[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: You may make physical contact with one animal ally within your natural reach as a move action, regaining your martial focus and giving that animal ally a +1 bonus to all saving throws for 1 round.

Guided Maneuver[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: While mounted, your mount may use your combat maneuver bonus (including feats and other bonuses to particular maneuvers but retaining their own size modifiers) in place of its own when performing Bullrush, Drag, Overrun, Reposition, or Trip combat maneuvers.

Lookout[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: When within close range (25 ft. + 5 ft. per 2 ranks in Animal Ken) of any animal allies, when making a Perception check, you and the animal allies may share the result of the check of the creature with the highest result.

Meat Shield[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: If mounted on a creature of your size or larger, when using the Cover reaction, you may expend your martial focus to gain total cover instead of normal cover in the direction of the attacker. If you make this choice, the attacking creature may choose a new target (including your mount).

Monster Breaker[edit]

(Combat, Ride)

Prerequisites: Animal Ken 7 ranks, Bronco Buster, Ride, Broad Skills, Tame Animal

Benefit: You may use your Bronco Buster ability on any creature suitable to serve as your mount. A creature with Intelligence greater than 2 may make its Will save to resist this ability as a free action at the start of its turn.

On a failed save, you may only direct such a creature to move; you cannot make it attack or use any other abilities.

Rapid Handle[edit]

(Ride, Skill, Tame)

Prerequisites: Animal Ken 1 rank

Benefit: You may reduce the time required to handle or push an animal ally by 1 step (usually move to swift for handle and full-round to standard for push).

Ride[edit]

(Combat, Ride)

Prerequisites:

Benefit: You gain the following abilities:

Fast Mount

Free Action

You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.


Spur Mount

Animal KenDC 15Move Action

A successful check increases the mount’s speed by 10 feet for 1 round but deals 1d3 points of damage to the creature. You can use this ability every round, but the mount becomes fatigued after a number of rounds equal to its Constitution score. This ability cannot be used on a fatigued mount.


You also gain the following reactions:

Cover

AcrobaticsDC 15Reaction

Trigger: You are targeted by a ranged attack (before attack roll).

Reaction: On a successful check you react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. Getting back up from this position is a move action (no check required). On a failure your reaction is wasted.

Defensive Rider

Animal KenReaction

Trigger: Your mount is targeted by an attack or subject to a Reflex save

Reaction: Use the result of the check in place of your mount’s AC or Reflex save result, if higher.

Skirmish Rider[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: While mounted and moving with your mount, you and your mount may each make an attack action at any point during the movement and then complete the movement.

This requires using your standard action as normal and cannot be used if you do not have a standard action available.

You and your mount do not provoke reactions triggered by movement from one creature of your choice that you make an attack or combat maneuver roll against as part of this attack action.

Additionally, you may make an attack action at any point when you make a joint withdraw action while mounted. If you possess the Athletics sphere, you cannot regain focus on the same withdraw action as you use this option.

Steady Handler[edit]

(Combat, Ride, Tame)

Prerequisites:

Benefit: When making a Animal Ken skill check to handle or push a tame creature or while mounted on an animal ally, you may expend your martial focus as a free action to take 15 on the check, even if rushed or threatened.

Vaulting Flank[edit]

(Combat, Ride)

Prerequisites: Ride

Benefit: When using the attack action to attack, your mount may also attack your target with a single natural weapon it possesses as a joint swift action. If both you and the mount successfully deal damage with these attacks, you may command your mount to buck you into a vaulting dismount over your foe and into a flanking position with your mount against that creature.

You must succeed on a Acrobatics check (DC 15 + 5 per size category larger than your mount the creature is), or you instead fall prone adjacent to your mount. Your mount will continue to attack that creature as long as they remain conscious, or until you remount and give them a new command.

Wild Rider[edit]

(Combat, Ride, Tame)

Prerequisites: Ride

Benefit: Any creature serving as your mount counts as tame and as having been combat trained per the Animal Ken skill.

This does not allow you to handle or push a creature of greater than animal Intelligence (Intelligence 3 or higher), but does allow them to benefit from some feat, such as Lookout or Pack Attack, though not from any that grant additional tricks, purposes, or Hit Dice. The creature no longer counts as tame or an animal ally once you dismount.

Additionally, you may add half your base attack bonus (minimum +1) as a competence bonus on all checks to stay mounted and never fall off your mount when you become unconscious unless you choose to at the time you fall unconscious. You never take a penalty on checks for lacking a saddle, bit, or bridle.