Difference between revisions of "Feats/Brute Style"

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Latest revision as of 09:30, 30 August 2021

Main > Feats > Combat Styles > Brute Style

Brute Style Feats

Feat Name Categories Prerequisites Benefit
Brace And Overrun Combat Brute Fighter Boost your overrun CMB with shield or weapon bonuses.
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brute Fighter Combat Unarmed Combatant Becomes an unarmed combatant and learn to shove the enemy.
Brute Robbery Combat Manhandle Brute Fighter Disarm or steal from a foe you've moved with a combat maneuver.
Brute Takedown Combat Manhandle Brute Fighter Grapple a foe you've moved with a combat maneuver.
Brute Throw Combat Manhandle Brute Fighter Throw a foe prone that you've moved with a combat maneuver.
Disorienting Push Combat Manhandle Brute Fighter Slow a foe you've moved with a combat maneuver.
Dizzy Spin Combat Manhandle Brute Fighter Dazzle a foe you've moved with a combat maneuver.
Dominoes Combat Brute Fighter Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies.
Drop Foe Combat Manhandle Brute Fighter Trip a foe that you've moved with a combat maneuver.
Earthquake Stomp Combat Brute Fighter Trip all foes around you with a single stomp.
Focused Might Combat Brute Fighter Regain martial focus when you shove.
Follow-Through Combat Brute Fighter Make a bull rush or reposition maneuver after each successful attack.
Greater Shove Combat Brute Fighter Add 1/2 BAB to shove damage.
Hammer Combat Brute Fighter Creatures take damage when forced to move into wall or other creatures.
Hostile Movement Combat Brute Fighter May move creatures into dangerous spaces with combat maneuvers.
Muscular Surge Combat Brute Fighter Temporarily increase your strength bonus by up to you base attack bonus.
Perpetual Motion Combat Manhandle Brute Fighter Further move a foe you've moved with a combat maneuver.
Quick Force Combat Brute Fighter Make Bull Rush, Drag and Reposition as move or swift action.
Shift Weight Combat Brute Fighter Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack.
Smash Combat Brute Fighter Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition.
Stampede Combat Brute Fighter Count as trained when make Bull Rush or Overrun as part of a charge.

Advanced Brute Style Feats

Feat Name Categories Prerequisites Benefit
Giant's Surge Combat Muscular Surge, Brute Fighter Make Muscular Surge effectively permanent.
Terrain Thrasher Combat +5 BAB, Brute Fighter Rip chunks out of the terrain as a move action.
Thunderous Clap Combat +5 BAB, Brute Fighter Deal sonic damage in a close-range burst or medium-sized cone.

Brute Style Drawback Feats

Feat Name Categories Prerequisites Benefit
Burly Brute Fighter Do not gain shove, but gain Muscular Surge

Brace And Overrun[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: You may use a shield or a weapon held in two hands to perform an overrun maneuver.

If using a shield, you may add the shield’s AC bonus to your CMB.

If using a weapon held in two hands, you may add the weapon’s enhancement bonus, as well as bonuses to attack from spells or feats such as Weapon Focus, to your CMB. You may choose to use a shield bash as your weapon for this purpose, in which case the shield’s attack bonus, rather than its AC bonus, is used.

In addition, you may use one of the above to perform a shove, adding their bonuses to your shove’s attack roll. If using a weapon in this fashion, you may also add its enhancement bonus to your shove’s damage, as well as damage from appropriate special abilities such as flaming, holy, etc.

Brutal Manhandle[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When applying a (manhandle) talent, you may expend your martial focus to apply a second (manhandle) talent. You cannot apply the same (manhandle) twice with this talent.

Manhandle Feats

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Brutal Manhandle[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When applying a (manhandle) talent, you may expend your martial focus to apply a second (manhandle) talent. You cannot apply the same (manhandle) twice with this talent.

Manhandle Feats

Feat Name Categories Prerequisites Benefit
Brace And Overrun Combat Brute Fighter Boost your overrun CMB with shield or weapon bonuses.
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brute Fighter Combat Unarmed Combatant Becomes an unarmed combatant and learn to shove the enemy.
Brute Robbery Combat Manhandle Brute Fighter Disarm or steal from a foe you've moved with a combat maneuver.
Brute Takedown Combat Manhandle Brute Fighter Grapple a foe you've moved with a combat maneuver.
Brute Throw Combat Manhandle Brute Fighter Throw a foe prone that you've moved with a combat maneuver.
Disorienting Push Combat Manhandle Brute Fighter Slow a foe you've moved with a combat maneuver.
Dizzy Spin Combat Manhandle Brute Fighter Dazzle a foe you've moved with a combat maneuver.
Dominoes Combat Brute Fighter Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies.
Drop Foe Combat Manhandle Brute Fighter Trip a foe that you've moved with a combat maneuver.
Earthquake Stomp Combat Brute Fighter Trip all foes around you with a single stomp.
Focused Might Combat Brute Fighter Regain martial focus when you shove.
Follow-Through Combat Brute Fighter Make a bull rush or reposition maneuver after each successful attack.
Greater Shove Combat Brute Fighter Add 1/2 BAB to shove damage.
Hammer Combat Brute Fighter Creatures take damage when forced to move into wall or other creatures.
Hostile Movement Combat Brute Fighter May move creatures into dangerous spaces with combat maneuvers.
Muscular Surge Combat Brute Fighter Temporarily increase your strength bonus by up to you base attack bonus.
Perpetual Motion Combat Manhandle Brute Fighter Further move a foe you've moved with a combat maneuver.
Quick Force Combat Brute Fighter Make Bull Rush, Drag and Reposition as move or swift action.
Shift Weight Combat Brute Fighter Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack.
Smash Combat Brute Fighter Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition.
Stampede Combat Brute Fighter Count as trained when make Bull Rush or Overrun as part of a charge.

Brute Fighter[edit]

(Combat, Unarmed Combatant)

Prerequisites:

Benefit: You gain the ability to gain and expend martial focus, and you gain the following two abilities.

Shove

As a move action, you may move up to half your speed and make a melee touch attack against a creature. If successful, the target takes bludgeoning damage equal to your Strength modifier (or whichever attribute was used to make the check) and gains the battered condition until the end of your next turn.

You may perform a shove in place of the attack granted by a charge, although this does not grant the extra movement.


Unarmed Combatant

If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.

# Unarmed
Combatant Feats
Damage
(Small
Size)
Damage
(Medium
Size)
Damage
(Large
Size)
1-3 feats 1d3 1d4 1d6
4-7 feats 1d4 1d6 1d8
8-11 feats 1d6 1d8 2d6
12-15 feats 1d8 2d6 3d6
16-19 feats 2d6 2d8 3d8
20+ feats 2d8 2d10 4d8

Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.

Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.


Brute Robbery[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), you may make a trained steal or disarm combat maneuver against the creature as a free action.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Brute Takedown[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), you may make a grapple combat maneuver against the creature as a swift action.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Brute Throw[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag or reposition combat maneuver, you may expend your martial focus to throw the creature. The creature travels an additional 5 ft. in any direction and must pass a Reflex save or fall prone.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Burly[edit]

(Drawback)

Prerequisites: Brute Fighter

Benefit: You do not gain the shove ability. You gain Muscular Surge as a free bonus feat.

Disorienting Push[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), the target must pass a Reflex save or be slowed for 1 round.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Dizzy Spin[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), the target must pass a Fortitude save or become dazzled for 1 round.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Dominoes[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When you Bull Rush, Drag, or Reposition a creature into another creature, you may make a trained Trip attempt as a free action against the second creature, even if that creature is not within your reach.

If you fail the trip attempt by 5 or more the creature cannot make a trip attempt against you in return.

Drop Foe[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), you may make a trained Combat Maneuvers combat maneuver against the target as a free action. If you possess the Hammer feat, a successful trip allows you to use the ground to deal damage as if it were a wall.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Earthquake Stomp[edit]

(Combat)

Prerequisites: Brute Fighter

Action: full-round action or standard action

Benefit: As a full-round action, you can stomp the ground so furiously that nearby creatures fall prone. You may expend your martial focus to perform an earthquake stomp as a standard action.

Make a single trained Trip attempt and compare it to all valid targets within 5 ft. of you. You may use your bull rush CMB when making this check (as the trip is being made by slamming the ground). Enemies not knocked prone cannot attempt to trip you in return.

Focused Might[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: Whenever you successfully perform a shove, you may regain your martial focus.

Follow-Through[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: Whenever you hit a target with an attack action, you may make a trained Bull Rush or Reposition maneuver against the target as a free action.

You may use your weapon to perform this maneuver, meaning your weapon’s enhancement bonus, as well as spells that increase attack bonuses or feats such as Weapon Focus, apply to the maneuver.

Giant's Surge[edit]

(Combat)

Prerequisites: Muscular Surge, Brute Fighter

Benefit: You may use your Muscular Surge feat as a free action rather than a move action, and are not fatigued after its duration expires; in essence, the bonuses become permanent. Your total carrying capacity is also multiplied by 2. This does not stack with other effects that multiply carrying capacity, such as the ant haul spell.

You may still expend your martial focus as a free action to gain the more powerful bonus for a number of rounds equal to your Constitution modifier, and are only fatigued(2) afterward. For this duration, you also count as being one size larger than you are for the purpose of targeting creatures with combat maneuvers and for feats and abilities that have effects dependent on size.

Greater Shove[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When you shove a target, that target suffers additional damage equal to 1/2 your base attack bonus.

Additionally, you may augment your shove with feats and abilities such as Risky Strike despite it being a touch attack.

Hammer[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: As long as you have martial focus, whenever you would Bull Rush, Drag, or Reposition a creature into a space occupied by a wall, creature, or object no more than one size smaller than the creature, the target of the maneuver stops its movement in the adjacent space and both the creature and the wall, other creature, or object suffer bludgeoning damage.

The amount of damage dealt is determined by the size of the creature being bull rushed, dragged, or repositioned:

Fine 1d2, Diminutive 1d3, Tiny 1d4, Small 1d6, Medium 1d8, Large 1d10, Huge 2d6, Gargantuan 2d8, Colossal 3d6.

This damage is increased by the listed amount again for every 5-ft. square the creature would have travelled beyond the wall, other creature, or object.

Hostile Movement[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When performing a Bull Rush or Drag combat maneuver, you may move the creature one space left or right (relative to the direction of motion) for each square moved by the maneuver.

Additionally, when performing a bull rush, drag, or Reposition combat maneuver, you may place the creature in an intrinsically dangerous space (including repositioning a creature into the air and dropping it).

Muscular Surge[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: As a move action, you gain a bonus equal to 1/2 your base attack bonus (minimum 1) on Acrobatics checks made to jump, to all Strength checks and Strength-based skill checks, as well as to your Strength for determining your carrying capacity, for a number of rounds equal to your Constitution modifier.

This does not apply to combat maneuver checks nor attack and damage rolls.

You are fatigued(2) for 1d4 rounds after the duration ends, even if you would normally be immune to fatigue. This is cumulative with existing fatigue.

If you expend your martial focus, this bonus increases to become equal to your full base attack bonus, instead renders you fatigued(6) for 1d4 rounds afterward.

Perpetual Motion[edit]

(Combat, Manhandle)

Prerequisites: Brute Fighter

Benefit: When you successfully perform a bull rush, drag, reposition, or overrun combat maneuver (assuming the target decided to block you and did not simply move out of the way), you may perform a trained bull rush, drag, or reposition combat maneuver against the target as a free action.

Only one Manhandle feat can be applied to a combat maneuver, and cannot be applied to maneuvers performed as a free action.

Quick Force[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: You may perform a bull rush, drag, or reposition combat maneuver as a move action instead of a standard action. You must still have movement remaining in a round in order to move with your target, such as your 5-foot step.

You may expend your martial focus to perform a bull rush, pull, or reposition as a swift action.

Shift Weight[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: You gain a new reaction:

Shift Weight

Reaction

Trigger: A creature fails on an attack roll or combat maneuver check against you. Reaction: Expend your martial focus to perform a Bull Rush, Drag, or Reposition combat maneuver against the triggering creature.

Additionally, when performing an melee reaction (such as Attack of Opportunity), you may expend your martial focus to perform a bull rush or reposition combat maneuver in place of a melee attack. You cannot move as part of this combat maneuver.

If this maneuver is triggered by a creature’s movement, their movement ends for that round if your maneuver is successful.

If this maneuver is triggered by a creature using a spell, and the maneuver is successful, the creature must pass a concentration check equal to your combat maneuver check + the spell’s level or lose the spell.

Smash[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: This qualifies your Bull Rush, Drag, Overrun, Reposition maneuvers for feats and abilities such as Risky Strike, suffering a penalty to your CMB in exchange for increased damage.

You may use your unarmed strike or a light weapon you are holding to make these maneuvers, meaning you may add their enhancement bonus, as well as spells or feats which increase their attack bonus such as Weapon Focus, to your CMB when performing a bull rush, drag, overrun, or reposition maneuver.

Also, whenever you successfully perform a bull rush, drag, reposition, or overrun maneuver against a creature (other than with maneuvers performed as a free action), that creature suffers damage equal to your unarmed strike or a light weapon you are wielding.

Stampede[edit]

(Combat)

Prerequisites: Brute Fighter

Benefit: When you perform a charge, you count as trained when making a Bull Rush or Overrun as part of that charge. Creatures may no longer choose to avoid you when you use the overrun combat maneuver unless you choose to allow it.

Terrain Thrasher[edit]

(Combat)

Prerequisites: +5 BAB, Brute Fighter

Benefit: You may make a Strength check to break a solid surface such as a wall, door, or floor within your reach as a move action rather than a standard action. If successful, not only do you break the object, but you also rip out a large chunk of up to your size or smaller, chosen by you.

If you so choose, you may use this chunk as a rock for the Rock Toss feat, or as an improvised weapon. Unsolid surfaces such as loose dirt cannot be broken in this fashion.

When using this talent against a large surface such as a stone wall or floor, you rip out a 1 ft. thick slab off of the surface in question. If the surface is thicker (for example, ripping apart 3 ft. thick walls or the ground) this leaves a 1 ft. hole deep hole in the surface. Calculate the break DC as if the material were 1 ft. thick. Ripping a Medium-sized chunk leaves a 5 ft. square hole, while the hole is half as large for each size category smaller, and twice as large for each size category larger.

If you rip a hole in the floor, the pit is deep enough that it can potentially trip creatures. Any creature occupying the square when you first create the hole, or who is shoved into the hole such as through a bull rush, pull, or reposition maneuver, must make a Reflex saving throw to avoid falling prone in an adjacent square. If the hole is smaller than a 5 ft. square, the creature gains a +2 bonus to this saving throw per size category smaller the hole is. A creature that makes its saving throw still treats the space as difficult terrain.

Thunderous Clap[edit]

(Combat)

Prerequisites: +5 BAB, Brute Fighter

Benefit: You may expend your martial focus as a full-round action to slam your palms together, creating a thunderous shockwave that blows down anything in its path. Creatures within a close range burst (25 ft. + 5 ft. per 2 base attack bonus) or a medium-sized cone (100 ft. +10 ft. per base attack bonus) suffer 1d8 sonic damage per 2 points of base attack bonus you possess (minimum 1d8) and are deafened for 1d4+1 rounds. A successful Fortitude save halves this damage and negates the deafened effect.

In addition, you may make a trained bull rush at range as a free action against each target within the affected area. You do not move with the targets when bull rushing them in this manner, nor is there any size limitation on how large a creature you can affect with this ability.

All nonmagical sources of fire within the affected area are instantly extinguished.