Difference between revisions of "Feats"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div> | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div> | ||
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/General|General]] | {{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/General|General]] | ||
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/General|Defense]] | |||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Class-Specific|Class-Specific]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Class-Specific|Class-Specific]] |
Revision as of 12:57, 6 August 2021
Main > Feats |
While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.
Basic Categories
General
Martial Subcategories
Magical Subcategories
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Name | Categories | Prerequisites | Benefit |
Abjurer | Arcane • Protection • School | — | Gain the ability to create barriers or deflecting aegis. |
Acrobatic Mount | Combat • Ride | Ride | Move your mount easier through threatened squares. |
Active Camouflage | Combat | Scout | Gain bonus to Stealth when ending your turn in cover different from where your started. |
Adept Climber | Athletics • Combat | Athletics | Climb faster and safer. |
Adept Flier | Athletics • Combat | Athletics | Reduce effects of wind and low speed while flying. |
Adept Jumper | Athletics • Combat | Athletics | Reduce the effective height of falls. |
Adept Runner | Athletics • Combat | Athletics | Run faster and jump farther. |
Adept Swimmer | Athletics • Combat | Athletics | Swim faster and hold breath while exerting yourself. |
Aerial Trip | Combat | BAB +5, Deft Maneuvers | You can trip flying creatures causing them to fall. |
Alchemist | Combat | — | Learn to brew alchemical formulae. |
Aligned Liquid | Combat | Alchemist | Create thrown flask which deals damage to specific creature based on alignment. |
Animal Accomplish | Combat • Ride • Tame | — | Your animal ally may aid your combat maneuvers. |
Animal Bodyguard | Combat • Ride • Tame | — | You and your animal ally may aid each other's AC. |
Animal Doubleteam | Combat • Ride • Tame | — | Make a free attack against an enemy when your animal ally succeeds on a combat maneuver. |
Animal Empathy | Combat • Tame | Tame Animal | You can improve the attitude of an animal. |
Archery Training | Combat • Weapon Training | — | Gain proficiency in bows and crossbows. |
Armored Mount | Combat • Ride | Ride | Your mount gains temporary hit points and bonus AC. |
Athletics | Athletics • Combat • Style | — | Become a master of movement. |
Axe Training | Combat • Weapon Training | — | Gain proficiency in axes, picks and axe polearms. |
Axe Training | Combat • Weapon Training | — | Gain proficiency in axes, picks and axe polearms. |
Barrage | Combat | — | Gain the ability to make an additional ranged attack per turn. |
Barroom Fighter | Combat | — | Gain expertise in improvised weapons and hard drinking. |
Battering Defense | Combat | Shield Fighter | Dealing damage batters an opponent that missed an attack. |
Battle Mage | Arcane • Destruction • School | — | Gain the ability to create destructive blasts. |
Bee Keeper | Combat • Tame | Tame Animal | You may tame creatures with the swarm subtype. |
Berserker | Combat | — | Gain temporary hit points each turn, and gain a special attack that inflicts battered. |
Blades Training | Combat • Weapon Training | — | Gain proficiency in swords and daggers. |
Blind-Fight | Combat | — | Halve miss chance for concealment. |
Blockade | Combat | Shield Fighter | Expend your martial focus to gain Evasion. |
Bolster Beast | Combat • Tame | Tame Animal | Train tamed creatures to gain additional HD. |
Bouncing Shot | Combat • Snipe | Sniper | Bounce you attacks of surfaces to hit targets behind cover. |
Boxing | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn the counterpunch. |
Brace And Overrun | Combat | Brute Fighter | Boost your overrun CMB with shield or weapon bonuses. |
Breaking Blast | Combat | Sniper | Your ranged attack deals full damage to objects. |
Broad Skills | Combat • Tame | Tame Animal | Tame any creature of animal intelligence, as well as mindless oozes, plants and vermin. |
Bronco Buster | Combat • Ride | Ride | You may attempt to use any nearby animal as a mount. |
Brutal Manhandle | Combat | Brute Fighter | Apply two manhandle talents to a combat maneuver |
Brutal Manhandle | Combat | Brute Fighter | Apply two manhandle talents to a combat maneuver |
Brute Fighter | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn to shove the enemy. |
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Brute Throw | Combat • Manhandle | Brute Fighter | Throw a foe prone that you've moved with a combat maneuver. |
Burly | Brute Fighter | Do not gain shove, but gain Muscular Surge | |
Careful Caster | Arcane • Wild Magic | Casting class feature | Reduce wild magic chance by increasing casting time. |
Catch Blade | Combat • Deflect | Shield Fighter | Trap an attacker's weapon with your shield. |
Challenge | Combat • Guardian | Guardian | Gain the ability to challenge enemies. |
Classic Substances | Arcane • Creation | Creator | Create glass, water, stone and metal and more. |
Cleave | Combat | — | Make an additional attack if the first one hits. |
Close Quarters Shooter | Sniper | Only make deadly shots within 30 ft., but gain Push Shot. | |
Combat Casting | Arcane | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
Command | Arcane • Mind | — | Directly control another creature’s body. |
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Complex Illusion | Arcane • Illusion | Trickster | Split your illusions into multiple distinct creature or objects. |
Conjurer | Arcane • Conjuration • School | — | You can reanimate the dead and make ranged negative energy attacks. |
Coordinated Animal Attack | Combat • Ride • Tame | — | Your animal ally may attack when you do. |
Counterspell | Arcane | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
Cover Ally | Combat | Shield Fighter | Use active defense to protect allies. |
Covering Fire | Combat | Sniper | Threaten a distant area with a ranged weapon, allowing you to make reactions against enemies in that area. |
Creator | Arcane • Creation • School | — | Gain the ability to alter, create and destroy matter. |
Crossbow Mastery | Combat | Dex 15, Barrage, Rapid Reload | Reload crossbow as free action and make full attacks. |
Daylight | Arcane • Illusion | Trickster | Add light to your illusions. |
Deadly Dart | Combat | Trapper | Your dart traps become more deadly. |
Deadly Strike | Combat | Scout | Deal extra damage when attacking from Stealth. |
Decoy | Arcane • Illusion | Trickster | Create one or more illusionary decoys to distract enemies. |
Deflect Arrows | Combat • Unarmed Combatant | Dex 13, one Unarmed Combatant feat | Avoid one ranged attack per round. |
Deflecting Shield | Combat | — | Your shield bonus to AC applies against touch attacks. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Discern Condition | Combat | Scout | Use Scout to learn the approximate health and hit points remaining of a creature. |
Discern Illusions | Combat | Scout | Gain bonus Will saves against illusions equal to 1/2 your ranks in Perception (minimum 1). |
Discern Tells | Combat | Scout | Gain a bonus to Sense Motive and MMD equal to half your ranks in Perception against scouted creatures. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Dual-Wielding | Combat | — | Make an additional attack with your off-hand. |
Duelist | Combat | — | Add bleed damage to your attacks. |
Earth Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate earth. |
Earthquake Stomp | Combat | Brute Fighter | Trip all foes around you with a single stomp. |
Empowered Reanimate | Arcane • Death | Necromancer | All creatures you reanimate gain +4 Strength and Dexterity. |
Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
Enhancer | Arcane • Enhancement • School | — | Gain the ability to grant equipment an enhancement bonus. |
Enlarged Illusion | Arcane • Illusion | Trickster | Increase your illusion’s maximum size by one size category. |
Enthral | Arcane • Mind | — | Cause a creature to regard you as its friend. |
Archery Training, Exotic | Combat • Weapon Training | Proficiency in 2 bows and/or crossbows | Gain proficiency in exotic bows and crossbows. |
Axe Training, Exotic | Combat • Weapon Training | Proficiency in 4 axe weapons | Gain proficiency in exotic axes, picks and axe polearms. |
Blades Training, Exotic | Combat • Weapon Training | Proficiency in 4 blade weapons | Gain proficiency in exotic swords. |
Hammer Training, Exotic | Combat • Weapon Training | Proficiency in 4 hammer weapons | Gain proficiency in exotic hammer and chain weapons. |
Polearm Training, Exotic | Combat • Weapon Training | Proficiency in 4 spears or polearms | Gain proficiency in various exotic spears and polearms. |
Street Training, Exotic | Combat • Weapon Training | Proficiency in 4 street weapons | Gain proficiency in various exotic light and nonlethal weapons. |
Expanded Charm | Arcane • Mind | — | Your charms may affect any creature with a mind. |
Explosive Orb | Arcane • Blast Shape • Destruction | Battle Mage | Shape your destructive blasts into a burst effect |
Extensive Defense | Combat | Shield Fighter | Expend martial focus to gain active defense against all valid attacks until start of next turn. |
Extra Spell Points | Arcane | — | Your spell pool total increases by 2. |
Faithful Friend | Combat • Ride • Tame | — | Increase aid bonus by 1 from you or your animal ally. |
Far Shot | Combat | — | Decrease range penalties by half. |
Fencing | Combat | — | Deal extra damage to flanked enemies. |
Find Gap | Combat | Scout | Scouted creatures have decreased AC for a number of rounds. |
Finesse Fighting | Combat | — | Use Dexterity instead of Strength when calculating your melee attack roll. |