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  • 07:51, 16 June 2023Hammercourt (hist | edit) ‎[3,704 bytes]Dicemonger (talk | contribs) (Created page with "{{Ward |Type=Craftman's District |Short=Craftman's district with a large Dwarven population. |Description=Though the Hammercourt is commonly known as the Dwarven quarter, only a third of the inhabitants are dwarves with humans and other races forming the remainder. The ward's buildings are a mix of residential and workshops, with a mix of stone, brick and half-timbered buildings. The ward was the main center of smithing and other hard crafts until the Magma Rift was...")
  • 07:23, 16 June 2023Ghostwall (hist | edit) ‎[3,557 bytes]Dicemonger (talk | contribs) (Created page with "{{Ward |Short=The City's temple district, and the location of the Godhood |Description=At the center of the Ghostwall ward lies the The Godhood where many of The City's gods reside. The rest of the ward is a mix of temples, shrines and inner-city residences, with a couple shops here and there dealing in services related to divine magic. The Ghostwall holds the residences of many of the rarer races of The City. For instance most of The City's Aasimar's reside in this...")
  • 20:00, 15 June 2023The City (hist | edit) ‎[3,206 bytes]Dicemonger (talk | contribs) (Created page with "{{Settlement |Short=The plane-jumping city that the Citizens call home. |Description=The city was constructed by a coalition of elves, gnomes and humans when it became apparent that The Nightmare would devour their world during the period that has become known to the inhabitants of the city as The Last Years. The city was constructed around the old town of Night’s End, and some still call The City by that name. === Fragments and the Arcane Matrix === The city it...")
  • 17:41, 15 June 2023The Watch (hist | edit) ‎[387 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Responsible for street-level law and order in The City. |Description=The watch is responsible for law and order in The City. It consists of multiple departments, each sponsored by various leaders and factions of the city. |Parent=The City |Type=City Watch |Suborganizations=Night Watch, Wyrm Watch |isMaster=Yes }}")
  • 17:39, 15 June 2023Wyrm Watch (hist | edit) ‎[239 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=City Watch department sponsored by the great wyrm Edrim |Description=The Wyrm Watch is sponsored by the great wyrm Edrim to protect law and order in The City. |Parent=The Watch |isMaster=Yes }}")
  • 17:37, 15 June 2023Night Watch (hist | edit) ‎[649 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Description=The Night Watch is sponsored by Night's Protectors. Though they serve as standard watchmen in the immediate area around Dawn Keep, they can also be found around the city aiding in the hunt for The Surrendered and other dangers to The City as a whole. Not many in number, but generally well respected. Though some dislike the fact that the Night Watch doesn't do much against organized crime, considering it a political issue. |Pare...")
  • 13:23, 11 June 2023Ebrom the Fist (hist | edit) ‎[332 bytes]Dicemonger (talk | contribs) (Created page with "{{Person |Gender=Male |Race=Dwarf |Deity=Thornos |Description=A dwarf in his late middle age, Ebrom is a well respected priest of Thornos, both for his martial skill and his sage diplomatic endeavors. He can usually be found in Thornos' headquarters at Hammer Square in Hammercourt. |isMaster=Yes |sideImage=Person_ebrom.png }}")
  • 13:19, 11 June 2023Church of Thornos (hist | edit) ‎[515 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The followers of the Dwarven god Thornos |Description=The church of Thornos is less worried about worship and temples, and spends more time dealing with the needs of the Dwarven community of The City and whichever world The City is in. They petition The City Council for evacuation of dwarves, physically and spiritually help those dwarves already in the city, and try to keep the peace among the various Dwarven factions. |Parent=The City |M...")
  • 13:13, 11 June 2023The Surrendered (hist | edit) ‎[408 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Dark followers of The Nightmare |Description=The members of this faction believe that resisting The Nightmare is not only hopeless but blasphemous. Unsurprisingly they are seen as enemies of The City, and any that travel with The City do so in secret, with the end goal of destroying the Arcane Matrix. |Parent=The City |Type=Cult |Enemies=The City |isMaster=Yes }}")
  • 13:11, 11 June 2023Red Dust Guild (hist | edit) ‎[500 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Aggressive merchant guild exploiting the new world for all they are worth. |Description=The Red Dust guild is a merchant guild, which aggressively expends when The City arrives to a new world, sometimes even by conquest. It has the tacit approval of The City Council, though many disagree with their practices for different reasons. |Parent=The City |Type=Merchant Guild |Relation=Sponsored by The City Council |isMaster=Yes }}")
  • 13:07, 11 June 2023Office of Shadows (hist | edit) ‎[812 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Description=The Office of Shadows is an organization of spies under the Bastion Council that officially does not exist, but is also well known throughout the city. Though it is the subject of plenty of rumors, and a few very public and very splashy incidents, in general it manages to keep a tight lid on most of its secrets, including the knowledge of who are part of the office. The most well known member is the head of the Office of Shadows, the a...")
  • 13:05, 11 June 2023Night's Protectors (hist | edit) ‎[914 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Bright guardians against the darkness of The Nightmare |Description=An organization dedicated to the protection of The City, specifically against The Nightmare and its agents (such as The Surrendered). The order is generally regarded well by citizens, the city council and many of the other organizations, being both apolitical and apparently incorruptible. Many people serve the Night’s Protectors, either as initiates or in a logistical...")
  • 13:02, 11 June 2023Moon Druids (hist | edit) ‎[990 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The guardians of the last remnants of their ancient forests. |Description=Originating from The Green Depths, the moon druids guard several fragments that were carved from that world, and attempt to spread and safeguard nature within the other fragments and The City itself. When The City was in The Green Depths, the Moon Druids and The City made a covenant of common defense against The Nightmare, and when that fight inevitably failed, the Moon Dr...")
  • 12:52, 11 June 2023Monster Guard (hist | edit) ‎[1,164 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=A military organization which command vicious monsters in combat. |Description=The Monster Guard is led by a group of enchanters and druids, and best known for the giant monsters that they bind and send rampaging across the battlefields. However, the Monster Guard also keeps various other creatures on stand-by with a variety of special powers for use in non-combat roles, whether spying, communication or stranger. There has been some experimenta...")
  • 12:50, 11 June 2023Lightning Keepers (hist | edit) ‎[723 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=A druidic order integrated into The City since before it left The Old Lands. |Description=The Order of the Lightning Keepers is a druidic order from The Old Lands, having integrated into The City long before the appearance of The Nightmare. Though back then they were simply known as the Rooftop Order. They are the originators of the city tradition of roof-top gardens and bird roosts, and still maintain many bird roosts themselves. However, these...")
  • 12:49, 11 June 2023Black Chapel (hist | edit) ‎[446 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=This loose organization consists of necromancers and other scholars of negative energy and the nature of life and un-life. |Description=The Black Chapel is officially a scholastic organization, but none-the-less every year or so a member will be found to have conjured illegal undead within the city for nefarious reasons. |isMaster=Yes }}")
  • 12:44, 11 June 2023Bastion Council (hist | edit) ‎[1,265 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The defenders of The City. |Description=The Bastion Council is responsible for the defense of The City. Before the Gloaming the council guards against outside threats of the world, and prepares for the inevitable arrival of The Nightmare and after the arrival, the Bastion Council coordinates with allies for the defense of The City and any allies it has made. The Bastion Council is nominally independent from the The City C...")
  • 12:08, 11 June 2023Organizations (hist | edit) ‎[517 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=Organizations |fields=CONCAT( '', Name, '' ) = Organization |group by=Name |format=ul |columns=3 }}")
  • 11:55, 11 June 2023People (hist | edit) ‎[194 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=People |fields=CONCAT( '', Name, '' ) = Name |group by=Name |format=ul |columns=3 }}")
  • 11:48, 11 June 2023Marble Guard (hist | edit) ‎[406 bytes]Dicemonger (talk | contribs) (Created page with "{{Person |Race=Inevitable |Allegiance=The City |Description=An inevitable, Marble Guard seems both to represent and to actively safeguard the existence of The City. He is utterly devoted and narrowly focused on ensuring that continued existence, acting as a general when needed, and a teacher of officers at the War College the rest of the time. |isMaster=Yes }}")
  • 11:03, 11 June 2023The Nightmare (hist | edit) ‎[1,339 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb self='The City'>Main_Page|Front Page</yambe:breadcrumb> frameless|right</div> The Nightmare is a blackness, spreading from plane to plane, warping its nature, spreading monsters, and in the end consuming it. The arrival of The Nightmare and spread of darkness is known as The Gloaming, while the final end of a world is sometimes known as Nightfall, but more commonly just The End. The Nightmare spreads more easily alon...")
  • 10:53, 11 June 2023Thornos (hist | edit) ‎[1,508 bytes]Dicemonger (talk | contribs) (Created page with "{{Deity |Description=The Judge of Dwarves, is one of the three Dwarven gods that joined The City when it left The Old Lands. The god of dwarven law, dwarven community and the waters of life, his priests considers him the head of the pantheon. The priests of the other panthe¬ons might dis¬agree. Thornos is primarily int¬erested in the survival of dwarfdom, which to him includes not only the dwarves themselves but also their laws, traditions and society. Much ha...")
  • 10:28, 11 June 2023Deities (hist | edit) ‎[254 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=Deities |fields=CONCAT( '', Name, '' ) = Deity |group by=Name |format=ul |columns=3 }}")
  • 10:01, 11 June 2023Berdan (hist | edit) ‎[1,097 bytes]Dicemonger (talk | contribs) (Created page with "{{Deity |Description=The Ancient Oak is a personification of nature, especially forests, grasslands and other green environments. It provides for all that lives within its embrace, and favours none over any other. It is mainly concerned with spreading its green embrace, but is also concerned with over-population that might threaten its plants as well as calamities that might threaten to wipe out animal life entirely. The Ancient Oak, or at least the center of...")
  • 09:29, 11 June 2023The City Organizations (hist | edit) ‎[267 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>The City</yambe:breadcrumb> {{#cargo_query:tables=Organizations|fields=Name|where=Parent='The City'|format=category}}")
  • 08:33, 11 June 2023The City Council (hist | edit) ‎[985 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Type=City Council |Description=The City Council leads the civilian affairs of The City. Its membership is composed solely of representatives of those factions in the city that are influential enough to convince everyone else that they need to be on the council. |Parent=The City |isMaster=Yes }}")
  • 20:11, 10 June 2023Wizard (hist | edit) ‎[2,770 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Wizardry is well respected in The City, with wizards generally holding high positions or lucrative jobs compared to other spellcasters. An not insignificant amount are trained in a master-apprentice relationship by various mages across the city. These usually enter various commercial professions, though it is not unknown for some individuals to enter the adventuring profession. Many wizards, however, comes directly from the Arcane College, trained...")
  • 20:10, 10 June 2023Rogue (hist | edit) ‎[1,543 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Many rogues belong to the criminal, though many also work either to thwart criminals in The City or to apply their skills outside the city limits in protection of The City. Some of these later are criminals turned to the path of righteousness, but there are also institutions that train them directly. Criminals can find training from any number of thieves guilds such as the Black Hands or the Red Veils. Other rogues may be trained in the Wayfarer Co...")
  • 20:09, 10 June 2023Druid (hist | edit) ‎[1,412 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=A number of druids have immigrated to The City. The greatest concentration is the order of the Moon Druids, which follow the ways of ''Animal'' and ''Leaf''. Somewhat smaller is the Order of the Lightning Keepers, which follows the way of ''Storm''. Though the druids may pay respect to some nature deity or another (the local deity Berdan is a popular choice) they are unaffected by in disruption in connection to their deity, since they draw...")
  • 20:08, 10 June 2023Cleric (hist | edit) ‎[1,559 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=The Clerics of The City are generally those that worship the deities that have taken residence in The Godhood. A few worship stow-away deities that have taken up residence in the city in receptacles even less grand than The Godhood. These are generally deities of a chaotic or evil disposition. Others remain faithful to the deities of the outer planes, and merely suffer through the periods in which they are cut off from their patron during the gloam...")
  • 20:02, 10 June 2023Bard (hist | edit) ‎[1,306 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Though one might assume that most bards are in entertainment, in this day and age it is more common for them to employ their skills in adventuring or working for martial organizations of the city. |Description=Though one might assume that most bards are in entertainment, in this day and age it is more common for them to employ their skills in adventuring or working for martial organizations of the city. Official bards are trained either at the Bardic C...")
  • 20:01, 10 June 2023Barbarian (hist | edit) ‎[1,227 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=While some traditional barbarians have joined The City, generally living in some of the wilder fragments, there are also otherwise civilized members of The City which have embraced The Rage. |Description=While some traditional barbarians have joined The City, generally living in some of the wilder fragments, there are also otherwise civilized members of The City which have embraced The Rage. The ''Animal'' and ''Spirit'' instincts are generally embrace...")
  • 19:48, 10 June 2023Alchemist (hist | edit) ‎[797 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Alchemy is a well-developed science in The City, widely used by both the common populace and for more specialized uses. |Description=Alchemy is a well-developed science in The City, widely used by both the common populace and for more specialized uses. The most common research field is the ''Chirurgeon'', though the products of the ''Mutagenist'' also sees common use. The ''Bomber'' and ''Toxicologist'' meanwhile generally employ their art outside the...")
  • 19:30, 10 June 2023Classes (hist | edit) ‎[295 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb self='Classes'>Main_Page|Front Page</yambe:breadcrumb> class=fullwidth The various classes and specialties each fulfil certain roles in The City.")
  • 08:39, 10 June 2023Gray Lands Humans (hist | edit) ‎[746 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Gray Lands Humans |Description=You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. Your clan fought alongside and traded with The City for its stay, and when The City left some of the clan were aboard as new immigrants. While some of the clan has settled down inside The City and found sedentary professions, most travel fort...")
  • 08:39, 10 June 2023Golden Spires Humans (hist | edit) ‎[878 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Golden Spires Humans |Description=You or your ancestors are from the desert city of Golden Spires, a city added as a fragment to add its arcane knowledge to that of The City. Though the Golden Spires keeps a strict internal caste system, The City regards all inhabitants with a certain charming mystique, causing many of the lower castes to leave the Golden Spires for a better fate elsewhere in The City. The higher castes in the Golden Spires are wizar...")
  • 08:38, 10 June 2023The Old Lands Humans (hist | edit) ‎[646 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=The Old Lands Humans |Description=You or your ancestors came from The Old Lands, either as inhabitants of The City, or part of the many refugees that arrived in The Last Years. Like in most worlds, humans fill many niches and professions, though there is a marked difference in the respect and wealth of the original citizens, the refugees and later arrived immigrants from other worlds, generally with the original citizens at the top and the refugees a...")
  • 08:38, 10 June 2023Green Fields Halflings (hist | edit) ‎[638 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Green Fields Halflings |Description=You or your ancestors came from Green Fields, a quiet world where monsters and other badness was relegated to the edges of the wilderness. That is, until The Nightmare started seeping into the world. Part of Green Fields was added as a fragment, where the Halfling residents grows food that helps feeds The City. However, in this new and more dangerous reality that they have entered, some seek other more dangerous pr...")
  • 08:37, 10 June 2023Gray Lands Halflings (hist | edit) ‎[710 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Gray Lands Halflings |Description=You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. Your clan lived in the deep jungles and fought alongside and traded with The City for its stay, and when The City left some of the clan were aboard as new immigrants. While some of the clan has settled down inside The City and found sedent...")
  • 20:26, 9 June 2023Templates (hist | edit) ‎[2,185 bytes]Dicemonger (talk | contribs) (Created page with "== Modules == === Layout === * Module:Columns: Mark sections of text with column-count css. <code><nowiki>{{#invoke:Columns|begin}}</nowiki></code> * Module:Grid: Wrap sections of text in floating boxes. <code><nowiki>{{#invoke:Grid|begin}}</nowiki></code> == Templates == === Styling === * Template:DataCard: Non-floating Box graphic. Can contain an optional title. <code><nowiki>{{DataCard|Title|Body}}</nowiki></code> ==== Cargo Cards ==== * Template:Anc...")
  • 20:08, 9 June 2023Magma Rift Goblins (hist | edit) ‎[764 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Magma Rift Goblins |Description=You or your ancestors came were resident of The Magma Rift, an underground city that was added to the subterranean fragments of The City. Rivers of magma flow through the city and are used for smithing and forging by the inhabitants. Your people live mostly as servants and assistance to your dwarven masters. You are not slaves per say, being free to go whenever you wish, and most of your people prefer the quiet life of...")
  • 20:07, 9 June 2023Gray Lands Goblins (hist | edit) ‎[1,361 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Gray Lands Goblins |Description=You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. Your people came to the city, when an especially soft-hearted group of heroes came upon your beleaguered village, and decided to basically adopt you. It was not a popular act when they brought you back to The City, but you were begrudgingly allo...")
  • 20:06, 9 June 2023Green Depths Gnomes (hist | edit) ‎[718 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Green Depths Gnomes |Description=You or your ancestors came from the deep forests of the plane known by The City as The Green Depths; a primal world full of predators and more ancient dangers. The gnomes of this world had a deep connection with the fairy and nature in general, allowing them to travel effortlessly between The Green Depths and The First World. Most gnomes from The Green Remnant stay in the wilderness sanctuaries added as fragments when...")
  • 20:06, 9 June 2023The Old Lands Gnomes (hist | edit) ‎[780 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=The Old Lands Gnomes |Description=You or your ancestors came from The Old Lands. While the elves tend to get the credit for the Arcane Matrix and the plane-shifting city, the Gnomish artificer’s guild are who designed and built the actual arcane mechanisms of the Matrix and the Pylons. The continued maintenance of these makes them a quiet power in the City Council to this day. The gnomes of the old lands are first and foremost creative, and hold po...")
  • 20:01, 9 June 2023Gray Lands Elves (hist | edit) ‎[804 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Gray Lands Elves |Description=You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. These lands included both deserts, polar wastes and isolated areas of the underdark. Your clan fought alongside and traded with The City for its stay, and when The City left some of the clan were aboard as new immigrants. While some of the clan...")
  • 20:00, 9 June 2023Green Depths Elves (hist | edit) ‎[841 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Green Depths Elves |Description=You or your ancestors came from the deep forests of the plane known by The City has The Green Depths; a primal world full of predators and more ancient dangers. The City made a covenant with the Moon Druids to together attempt to defend the wilderness surrounding The City against The Nightmares. When the end came for your world, some defenders joined The City along with a few wilderness sanctuaries added as fragments. M...")
  • 19:59, 9 June 2023The Old Lands Elves (hist | edit) ‎[801 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=The Old Lands Elves |Description=You or your ancestors came from The Old Lands. The elves of The City had a major hand in the creation of the Arcane Matrix, and to this day hold a dominant position in arcane institutions. They are wizards, artists and merchants, though the culture of the Old Lands encourages them to dabble a bit in everything, especially in their younger years. |Heritages=Seer, Sylph<sup>V</sup>, Suli<sup>V</sup>, Whisper |ExtraHeritage...")
  • 18:59, 9 June 2023Magma Rift Dwarves (hist | edit) ‎[1,587 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Magma Rift Dwarves |Description=You or your ancestors came were resident of The Magma Rift, an underground city that was added to the subterranean fragments of The City. Rivers of magma flow through the city and are used for smithing and forging by the inhabitants. Your people have a strong connection to fire and metal. Since their addition to The City, they have come to dominate the smithing and forging trades. |Heritages=Anvil, Elemental, Forge, Ifr...")
  • 17:54, 9 June 2023The Old Lands Dwarves (hist | edit) ‎[738 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=The Old Lands Dwarves |Description=You or your ancestors came from The Old Lands. They were of the cosmopolitan cultures, either already living in the metropolis that became The City, or moving there during The Last Years. They are common citizenry, soldiers and the back-bone of some of the great trading houses. |Common Heritages=Ancient-Blooded, Strong-Blooded |Uncommon Heritages=''Death Warden:'' You belong to the clan of dwarves that have guarded t...")
  • 13:52, 9 June 2023Ancestries (hist | edit) ‎[1,401 bytes]Dicemonger (talk | contribs) (Created page with "This is the races page === Heading text === And more") originally created as "Races"
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