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  • 15:50, 16 June 2023Reputation (hist | edit) ‎[5,317 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>House Rules</yambe:breadcrumb> Reputation measures how well liked the PCs (or a single PC) is with a group (or single NPC). {{#invoke:Grid|begin}} === Favors === Each favor the PCs perform for a group may grant the PCs a Reputation Point with that group, if the favor is within the noticeable favors threshold (see below). * Minor favors are simple, basic tasks that don’t take too much effort for a PC to perform or much time at the table. * Moderate f...")
  • 15:37, 16 June 2023House Rules (hist | edit) ‎[121 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> Reputation measures how well liked the PCs (or a single PC) is with a group (or single NPC). {{#invoke:Grid|begin}} === Favors === Each favor the PCs perform for a group may grant the PCs a Reputation Point with that group, if the favor is within the noticeable favors threshold (see below). * Minor favors are simple, basic tasks that don’t take too much effort for a PC to perform or much time at the table. * M...")
  • 15:26, 16 June 2023Party (hist | edit) ‎[2,723 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> The party has been officially licensed as: == Current Members == {{#invoke:Grid|begin|border=true|background=var(--color-surface-4)}} === Wezhul === Human Necromancer (scholar) Golden Spires heritage. Belongs to a lesser noble family, as a sixth son or something. Was sent to the Golden Spires college to learn necromancy. Member of the Black Chapel. Receives a stipend from his family that pays for his cos...")
  • 13:15, 16 June 2023Weapons (hist | edit) ‎[196 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Equipment</yambe:breadcrumb> {{#cargo_query:tables=Equipment|fields=CONCAT( '', Name, '' )= Item, Level, Rarity, Price|where=Category="Weapon"|format=table}}")
  • 13:01, 16 June 2023Equipment/Scout's Saber (hist | edit) ‎[346 bytes]Dicemonger (talk | contribs) (Created page with "{{Equipment Weapon |Category=Melee |SubCategory=Sword |Rarity=Uncommon |Level=1 |Price_Gp=2 |Bulk=1 |Damage=1d6 S |Hands=1 |WeaponCategory=Martial |WeaponGroup=Sword |Short=Wielded by the scouts of The City |Description=Deadly d8,Disarm,Finesse |Description=Deadly d8,Disarm,Finesse }}")
  • 12:36, 16 June 2023Traits/Finesse (hist | edit) ‎[221 bytes]Dicemonger (talk | contribs) (Created page with "{{Equipment Traits |Description=You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage. |isMaster=Yes }}")
  • 12:36, 16 June 2023Traits/Disarm (hist | edit) ‎[535 bytes]Dicemonger (talk | contribs) (Created page with "{{Equipment Traits |Description=You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still nee...")
  • 12:35, 16 June 2023Traits/Deadly d8 (hist | edit) ‎[413 bytes]Dicemonger (talk | contribs) (Created page with "{{Equipment Traits |Description=On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a ''greater striking rune'' and three dice if the weapon has a ''major striking rune''. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die. |isMaster=Yes }}")
  • 12:17, 16 June 2023Equipment (hist | edit) ‎[183 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main Page|Front Page</yambe:breadcrumb>")
  • 11:07, 16 June 2023Meeting Madaros (hist | edit) ‎[2,819 bytes]Dicemonger (talk | contribs) (Created page with "{{Session |Session=3 |Date=2023/06/07 |GameDate=Swords 35, Year 25 |Body=Having defeated the skeletal guardians, the party opened the large double-doors, and found the actual tomb chamber of Madaros. The ghost of Madaros floated before his sarcophagus, flanked by two skeletal warriors. However, the ghost was willing to talk, and after the group gave him a respectful greeting, they managed to convince him that The Nightmare was coming, and he would be unable to protect...")
  • 10:43, 16 June 2023Madaros' Tomb (hist | edit) ‎[935 bytes]Dicemonger (talk | contribs) (Created page with "{{Session |Session=2 |Date=2023/05/11 |GameDate=Swords 35, Year 25 |Body=The party opened the tomb's main door, and ventured inside. The top floor of the tomb was without life (or undeath) but signs of fighting from the group that had preceeded the party. The group discovered a temple to a Dwarven sea deity Daros, as well as the collapsed staircase that had halted the previous party. Gral cleared the staircase with his explosives and the group ventured downward...")
  • 10:30, 16 June 2023Into the Darkness (hist | edit) ‎[893 bytes]Dicemonger (talk | contribs) (Created page with "{{Session |Session=1 |Date=2023/04/21 |Body=The party was teleported to an abandoned monastery and made their way towards the dwarven village of Fallowgard and the tomb of Madaros. Along the way to the village, they spotted a newly dug grave and boot tracks leading away. Whezul determined the cause of death to be large claw marks. After some discussion the party decided to ignore the tracks, and continue on. Not far further along, the group encountered a bear c...")
  • 10:14, 16 June 2023First Meeting (hist | edit) ‎[211 bytes]Dicemonger (talk | contribs) (Created page with "{{Session |Session=0 |Date=2023/04/12 |Body=The party met with Ebrom the Fist and accepted the mission to capture Madaros' Soul. Then trained together in the simulator. }}")
  • 09:56, 16 June 2023Sessions (hist | edit) ‎[201 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> * Session 0")
  • 08:27, 16 June 2023Test (hist | edit) ‎[105 bytes]Dicemonger (talk | contribs) (Created page with "{{#invoke:Grid|begin|minwidth=280px}}This is a test{{#invoke:Grid|stop}}")
  • 07:51, 16 June 2023Hammercourt (hist | edit) ‎[3,704 bytes]Dicemonger (talk | contribs) (Created page with "{{Ward |Type=Craftman's District |Short=Craftman's district with a large Dwarven population. |Description=Though the Hammercourt is commonly known as the Dwarven quarter, only a third of the inhabitants are dwarves with humans and other races forming the remainder. The ward's buildings are a mix of residential and workshops, with a mix of stone, brick and half-timbered buildings. The ward was the main center of smithing and other hard crafts until the Magma Rift was...")
  • 07:23, 16 June 2023Ghostwall (hist | edit) ‎[3,557 bytes]Dicemonger (talk | contribs) (Created page with "{{Ward |Short=The City's temple district, and the location of the Godhood |Description=At the center of the Ghostwall ward lies the The Godhood where many of The City's gods reside. The rest of the ward is a mix of temples, shrines and inner-city residences, with a couple shops here and there dealing in services related to divine magic. The Ghostwall holds the residences of many of the rarer races of The City. For instance most of The City's Aasimar's reside in this...")
  • 20:00, 15 June 2023The City (hist | edit) ‎[3,206 bytes]Dicemonger (talk | contribs) (Created page with "{{Settlement |Short=The plane-jumping city that the Citizens call home. |Description=The city was constructed by a coalition of elves, gnomes and humans when it became apparent that The Nightmare would devour their world during the period that has become known to the inhabitants of the city as The Last Years. The city was constructed around the old town of Night’s End, and some still call The City by that name. === Fragments and the Arcane Matrix === The city it...")
  • 17:41, 15 June 2023The Watch (hist | edit) ‎[387 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Responsible for street-level law and order in The City. |Description=The watch is responsible for law and order in The City. It consists of multiple departments, each sponsored by various leaders and factions of the city. |Parent=The City |Type=City Watch |Suborganizations=Night Watch, Wyrm Watch |isMaster=Yes }}")
  • 17:39, 15 June 2023Wyrm Watch (hist | edit) ‎[239 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=City Watch department sponsored by the great wyrm Edrim |Description=The Wyrm Watch is sponsored by the great wyrm Edrim to protect law and order in The City. |Parent=The Watch |isMaster=Yes }}")
  • 17:37, 15 June 2023Night Watch (hist | edit) ‎[649 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Description=The Night Watch is sponsored by Night's Protectors. Though they serve as standard watchmen in the immediate area around Dawn Keep, they can also be found around the city aiding in the hunt for The Surrendered and other dangers to The City as a whole. Not many in number, but generally well respected. Though some dislike the fact that the Night Watch doesn't do much against organized crime, considering it a political issue. |Pare...")
  • 13:23, 11 June 2023Ebrom the Fist (hist | edit) ‎[332 bytes]Dicemonger (talk | contribs) (Created page with "{{Person |Gender=Male |Race=Dwarf |Deity=Thornos |Description=A dwarf in his late middle age, Ebrom is a well respected priest of Thornos, both for his martial skill and his sage diplomatic endeavors. He can usually be found in Thornos' headquarters at Hammer Square in Hammercourt. |isMaster=Yes |sideImage=Person_ebrom.png }}")
  • 13:19, 11 June 2023Church of Thornos (hist | edit) ‎[515 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The followers of the Dwarven god Thornos |Description=The church of Thornos is less worried about worship and temples, and spends more time dealing with the needs of the Dwarven community of The City and whichever world The City is in. They petition The City Council for evacuation of dwarves, physically and spiritually help those dwarves already in the city, and try to keep the peace among the various Dwarven factions. |Parent=The City |M...")
  • 13:13, 11 June 2023The Surrendered (hist | edit) ‎[408 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Dark followers of The Nightmare |Description=The members of this faction believe that resisting The Nightmare is not only hopeless but blasphemous. Unsurprisingly they are seen as enemies of The City, and any that travel with The City do so in secret, with the end goal of destroying the Arcane Matrix. |Parent=The City |Type=Cult |Enemies=The City |isMaster=Yes }}")
  • 13:11, 11 June 2023Red Dust Guild (hist | edit) ‎[500 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Aggressive merchant guild exploiting the new world for all they are worth. |Description=The Red Dust guild is a merchant guild, which aggressively expends when The City arrives to a new world, sometimes even by conquest. It has the tacit approval of The City Council, though many disagree with their practices for different reasons. |Parent=The City |Type=Merchant Guild |Relation=Sponsored by The City Council |isMaster=Yes }}")
  • 13:07, 11 June 2023Office of Shadows (hist | edit) ‎[812 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Description=The Office of Shadows is an organization of spies under the Bastion Council that officially does not exist, but is also well known throughout the city. Though it is the subject of plenty of rumors, and a few very public and very splashy incidents, in general it manages to keep a tight lid on most of its secrets, including the knowledge of who are part of the office. The most well known member is the head of the Office of Shadows, the a...")
  • 13:05, 11 June 2023Night's Protectors (hist | edit) ‎[914 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=Bright guardians against the darkness of The Nightmare |Description=An organization dedicated to the protection of The City, specifically against The Nightmare and its agents (such as The Surrendered). The order is generally regarded well by citizens, the city council and many of the other organizations, being both apolitical and apparently incorruptible. Many people serve the Night’s Protectors, either as initiates or in a logistical...")
  • 13:02, 11 June 2023Moon Druids (hist | edit) ‎[990 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The guardians of the last remnants of their ancient forests. |Description=Originating from The Green Depths, the moon druids guard several fragments that were carved from that world, and attempt to spread and safeguard nature within the other fragments and The City itself. When The City was in The Green Depths, the Moon Druids and The City made a covenant of common defense against The Nightmare, and when that fight inevitably failed, the Moon Dr...")
  • 12:52, 11 June 2023Monster Guard (hist | edit) ‎[1,164 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=A military organization which command vicious monsters in combat. |Description=The Monster Guard is led by a group of enchanters and druids, and best known for the giant monsters that they bind and send rampaging across the battlefields. However, the Monster Guard also keeps various other creatures on stand-by with a variety of special powers for use in non-combat roles, whether spying, communication or stranger. There has been some experimenta...")
  • 12:50, 11 June 2023Lightning Keepers (hist | edit) ‎[723 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=A druidic order integrated into The City since before it left The Old Lands. |Description=The Order of the Lightning Keepers is a druidic order from The Old Lands, having integrated into The City long before the appearance of The Nightmare. Though back then they were simply known as the Rooftop Order. They are the originators of the city tradition of roof-top gardens and bird roosts, and still maintain many bird roosts themselves. However, these...")
  • 12:49, 11 June 2023Black Chapel (hist | edit) ‎[446 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=This loose organization consists of necromancers and other scholars of negative energy and the nature of life and un-life. |Description=The Black Chapel is officially a scholastic organization, but none-the-less every year or so a member will be found to have conjured illegal undead within the city for nefarious reasons. |isMaster=Yes }}")
  • 12:44, 11 June 2023Bastion Council (hist | edit) ‎[1,265 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Short=The defenders of The City. |Description=The Bastion Council is responsible for the defense of The City. Before the Gloaming the council guards against outside threats of the world, and prepares for the inevitable arrival of The Nightmare and after the arrival, the Bastion Council coordinates with allies for the defense of The City and any allies it has made. The Bastion Council is nominally independent from the The City C...")
  • 12:08, 11 June 2023Organizations (hist | edit) ‎[517 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=Organizations |fields=CONCAT( '', Name, '' ) = Organization |group by=Name |format=ul |columns=3 }}")
  • 11:55, 11 June 2023People (hist | edit) ‎[194 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=People |fields=CONCAT( '', Name, '' ) = Name |group by=Name |format=ul |columns=3 }}")
  • 11:48, 11 June 2023Marble Guard (hist | edit) ‎[406 bytes]Dicemonger (talk | contribs) (Created page with "{{Person |Race=Inevitable |Allegiance=The City |Description=An inevitable, Marble Guard seems both to represent and to actively safeguard the existence of The City. He is utterly devoted and narrowly focused on ensuring that continued existence, acting as a general when needed, and a teacher of officers at the War College the rest of the time. |isMaster=Yes }}")
  • 11:03, 11 June 2023The Nightmare (hist | edit) ‎[1,339 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb self='The City'>Main_Page|Front Page</yambe:breadcrumb> frameless|right</div> The Nightmare is a blackness, spreading from plane to plane, warping its nature, spreading monsters, and in the end consuming it. The arrival of The Nightmare and spread of darkness is known as The Gloaming, while the final end of a world is sometimes known as Nightfall, but more commonly just The End. The Nightmare spreads more easily alon...")
  • 10:53, 11 June 2023Thornos (hist | edit) ‎[1,508 bytes]Dicemonger (talk | contribs) (Created page with "{{Deity |Description=The Judge of Dwarves, is one of the three Dwarven gods that joined The City when it left The Old Lands. The god of dwarven law, dwarven community and the waters of life, his priests considers him the head of the pantheon. The priests of the other panthe¬ons might dis¬agree. Thornos is primarily int¬erested in the survival of dwarfdom, which to him includes not only the dwarves themselves but also their laws, traditions and society. Much ha...")
  • 10:28, 11 June 2023Deities (hist | edit) ‎[254 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>Main_Page|Front Page</yambe:breadcrumb> {{#cargo_query:tables=Deities |fields=CONCAT( '', Name, '' ) = Deity |group by=Name |format=ul |columns=3 }}")
  • 10:01, 11 June 2023Berdan (hist | edit) ‎[1,097 bytes]Dicemonger (talk | contribs) (Created page with "{{Deity |Description=The Ancient Oak is a personification of nature, especially forests, grasslands and other green environments. It provides for all that lives within its embrace, and favours none over any other. It is mainly concerned with spreading its green embrace, but is also concerned with over-population that might threaten its plants as well as calamities that might threaten to wipe out animal life entirely. The Ancient Oak, or at least the center of...")
  • 09:29, 11 June 2023The City Organizations (hist | edit) ‎[267 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb>The City</yambe:breadcrumb> {{#cargo_query:tables=Organizations|fields=Name|where=Parent='The City'|format=category}}")
  • 08:33, 11 June 2023The City Council (hist | edit) ‎[985 bytes]Dicemonger (talk | contribs) (Created page with "{{Organization |Type=City Council |Description=The City Council leads the civilian affairs of The City. Its membership is composed solely of representatives of those factions in the city that are influential enough to convince everyone else that they need to be on the council. |Parent=The City |isMaster=Yes }}")
  • 20:11, 10 June 2023Wizard (hist | edit) ‎[2,770 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Wizardry is well respected in The City, with wizards generally holding high positions or lucrative jobs compared to other spellcasters. An not insignificant amount are trained in a master-apprentice relationship by various mages across the city. These usually enter various commercial professions, though it is not unknown for some individuals to enter the adventuring profession. Many wizards, however, comes directly from the Arcane College, trained...")
  • 20:10, 10 June 2023Rogue (hist | edit) ‎[1,543 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Many rogues belong to the criminal, though many also work either to thwart criminals in The City or to apply their skills outside the city limits in protection of The City. Some of these later are criminals turned to the path of righteousness, but there are also institutions that train them directly. Criminals can find training from any number of thieves guilds such as the Black Hands or the Red Veils. Other rogues may be trained in the Wayfarer Co...")
  • 20:09, 10 June 2023Druid (hist | edit) ‎[1,412 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=A number of druids have immigrated to The City. The greatest concentration is the order of the Moon Druids, which follow the ways of ''Animal'' and ''Leaf''. Somewhat smaller is the Order of the Lightning Keepers, which follows the way of ''Storm''. Though the druids may pay respect to some nature deity or another (the local deity Berdan is a popular choice) they are unaffected by in disruption in connection to their deity, since they draw...")
  • 20:08, 10 June 2023Cleric (hist | edit) ‎[1,559 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=The Clerics of The City are generally those that worship the deities that have taken residence in The Godhood. A few worship stow-away deities that have taken up residence in the city in receptacles even less grand than The Godhood. These are generally deities of a chaotic or evil disposition. Others remain faithful to the deities of the outer planes, and merely suffer through the periods in which they are cut off from their patron during the gloam...")
  • 20:02, 10 June 2023Bard (hist | edit) ‎[1,306 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Though one might assume that most bards are in entertainment, in this day and age it is more common for them to employ their skills in adventuring or working for martial organizations of the city. |Description=Though one might assume that most bards are in entertainment, in this day and age it is more common for them to employ their skills in adventuring or working for martial organizations of the city. Official bards are trained either at the Bardic C...")
  • 20:01, 10 June 2023Barbarian (hist | edit) ‎[1,227 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=While some traditional barbarians have joined The City, generally living in some of the wilder fragments, there are also otherwise civilized members of The City which have embraced The Rage. |Description=While some traditional barbarians have joined The City, generally living in some of the wilder fragments, there are also otherwise civilized members of The City which have embraced The Rage. The ''Animal'' and ''Spirit'' instincts are generally embrace...")
  • 19:48, 10 June 2023Alchemist (hist | edit) ‎[797 bytes]Dicemonger (talk | contribs) (Created page with "{{Class |Short=Alchemy is a well-developed science in The City, widely used by both the common populace and for more specialized uses. |Description=Alchemy is a well-developed science in The City, widely used by both the common populace and for more specialized uses. The most common research field is the ''Chirurgeon'', though the products of the ''Mutagenist'' also sees common use. The ''Bomber'' and ''Toxicologist'' meanwhile generally employ their art outside the...")
  • 19:30, 10 June 2023Classes (hist | edit) ‎[295 bytes]Dicemonger (talk | contribs) (Created page with "<yambe:breadcrumb self='Classes'>Main_Page|Front Page</yambe:breadcrumb> class=fullwidth The various classes and specialties each fulfil certain roles in The City.")
  • 08:39, 10 June 2023Gray Lands Humans (hist | edit) ‎[746 bytes]Dicemonger (talk | contribs) (Created page with "{{Ancestry |Name=Gray Lands Humans |Description=You or your ancestors came from a land that bordered The City during a trip to The Gray Lands; a world plagued with demons, undead and other nasties after an ancient cataclysm. Your clan fought alongside and traded with The City for its stay, and when The City left some of the clan were aboard as new immigrants. While some of the clan has settled down inside The City and found sedentary professions, most travel fort...")
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